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 Entire forum ➜ Dawn of Time ➜ Installing/compiling the server ➜ Missing helpfiles

Missing helpfiles

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Posted by Epona   Denmark  (28 posts)  Bio
Date Wed 23 Jan 2002 12:50 PM (UTC)
Message
Hiya all.

First i must say that i love this codebase very much, and i am lucky that my friend found it, and i am also in the progress of building up a mud with DoT as codebase, though i will change alot of things in the codebase, including the remort system, and maybe if it is not a too big task to remove the class system, or recode it so that you don't have to be in a class. :)
But i have a few questions and not to spam Kalahn with too much email (he has been very helpfull already), i post em here.

1. There seems to be missing helpfiles for some immortal commands, if that intertional because you (Kalahn) haven't had time to write em yet, or is that just a oversight.

2. What would it involve to remove the class system, or at least change it so that players are automatically assigned a class without question (this means removing the skill system or rewriting it) ?? (just give me a loose ideer on how much changes there needs to be made)

The reason i want to remove classes is that i want my mud to be classless, and i will rewrite or extend the skills/spells system so that a skill can have a prerequisite of another skill and the same with spells. :)
I don't know why, i just like the classless approach alot because i think it gives you more freedom to shape your character as you like, ex. why shouldn't a mage wear platemail and fight with swords as he uses magic to fight also. :)

I hope that this post isn't too big. :)

Epona
Goddess of Love
Founder of The Realms of Darkness MUD
(Currently closed to the public)

Epona
Goddess of Love
Founder of The Realms of Darkness MUD
(not open to the public yet)
Top

Posted by Kalahn   United Kingdom  (138 posts)  Bio
Date Reply #1 on Thu 24 Jan 2002 08:08 AM (UTC)
Message

Dawn currently has 294 Immortal commands, I will be the first to admit some of them are missing helpfiles. I intend on writing complete helps in the next 6months. My current thinking is when I release the area set, I will include some the updated helps.

Most immortal commands provide some help within the command itself, for example typing pload:


[U in v2 limbo.are - 00:06:38 - 8:57am>pload
-======================= PLAYER LOAD SYNTAX AND NOTES ======================-
syntax: pload load <playername>   - load a player
syntax: pload unload <playername> - removes a ploaded player
syntax: pload save <playername>   - saves a ploaded player pfile
syntax: pload list <playername>   - lists all currently ploaded players

Notes about a ploaded player:
* Any changes you do to the player will NOT be saved,
  unless you use the pload save command
* The 'unload' option does NOT save the ploaded players pfile.
* Ploaded players can not be seen by mortals
* Time does NOT pass for the player, so affect durations will be unaffected
* The player will automatically be unloaded (without saving) when you logout.
* The player will automatically be unloaded (without saving)
  if they try to login and get their password correct.
* Ploaded players are put in limbo by default, if you move them from this
  room and 'pload save' them, they will appear in the new room next login
* A players ploaded login is not recorded in laston.
* A players login time, site and hours played remain what
  they were with their last normal login.
* Ploaded players are not transfered nor saved for a hotreboot.
* Often the ploaded player can only be located while in the same
  room as it, or using the 'pload list' command.
* With some functions, ploaded player names must be used in full.
-===========================================================================-
[U in v2 limbo.are - 00:06:45 - 8:59am>

In the mean time you can ask for help on individual commands here if you like.

- Kal


Kalahn
Developer of the Dawn of Time codebase
http://www.dawnoftime.org/
Top

Posted by Epona   Denmark  (28 posts)  Bio
Date Reply #2 on Thu 24 Jan 2002 08:13 AM (UTC)
Message
Thanks, and i will take you up on that. :)

Yes, i know that some commands will give you help when you type a incorrect syntax, but some of em specially the level 101 ones (though there are only two of em) was more a run and test. :)

I can only remember two right now on the top of my head, because i am at work right now.

1. makecorefile ??
2. nurp ???

Those are two immortal commands, that there isn't any help for, neighter does there exist an empty helpfile for em, like there is for other commands. :)

Epona
Goddess of Love
Founder of The Realms of Darkness
(Not open to public right now)

Epona
Goddess of Love
Founder of The Realms of Darkness MUD
(not open to the public yet)
Top

Posted by Kalahn   United Kingdom  (138 posts)  Bio
Date Reply #3 on Thu 24 Jan 2002 08:14 AM (UTC)
Message
I agree that a classless system has some interesting possiblities in terms of character development.

How you remove the class system depends on how much coding you want to do. The simplest way that comes to mind is to leave the class system in but just don't let the players see it. Basically use one class for everything.

This would be achieved by tweaking the creation process so you automatically get allocated the default class and it skips the class question all together.

Make it so the class isn't displayed in the score.

Regarding remort, I am interested how you are going to change it. It is to be changed in terms of race selection or something more advanced?

- Kal


Kalahn
Developer of the Dawn of Time codebase
http://www.dawnoftime.org/
Top

Posted by Epona   Denmark  (28 posts)  Bio
Date Reply #4 on Thu 24 Jan 2002 04:55 PM (UTC)
Message
Well, was i was thinking about is, that when making a classless enviroment, that remort should be race based, due to no reason to remort classes as they are not there. :)

The following ideer is something that i have gotten mostly from Lensmoor, and i like it because it works well. :)

To make a set of new spells that does the remorting for you, though the spells are only for immortals (lvl 92) and they can then imbue the spells on an item that the mortal (lvl 91 only) can get their hands on, and use once only to remort into that race that the spell identifies. The item will then be aquired through a quest only, and the quest will be made, very hard, so now just anybody will be able to remort. :)

Though as i said, i like that ideer of remorting in classless system, and the ideer is creditted to Arawn from Lensmoor MUD for developing this approach. :)

Also i am implementing an channel that can be used only by people of a specific religion (all following the same deity) also i will make it so that all Deities will be roleplayed by Immortals on the system, and they will accept followers into their religion. :)

Epona
Goddess of Love
Founder of The Realms of Darkness MUD
(Not open for the public yet)

Epona
Goddess of Love
Founder of The Realms of Darkness MUD
(not open to the public yet)
Top

Posted by Epona   Denmark  (28 posts)  Bio
Date Reply #5 on Thu 24 Jan 2002 05:00 PM (UTC)
Message
Also regard to what you said about making the DoT Codebase classless, i was thinking in that way, because it will only be minor changes to the codebase and making patching easier when you release new versions. :)

Though i am gonna tweak or recode portions of the skill/spell system so that a skill/spell can be dependant of you already knowing another skill to a learned percentage (50%+), before you can learn the new one.

Plus a teach skill (if the system hasn't got one yet), that allows players to teach other players skills/spells/languages only if the teacher knows the skill/spell/language to learned or above. :)

Epona
Goddess of Love
Founder of The Realms of Darkness MUD
(Not open to public yet)

Epona
Goddess of Love
Founder of The Realms of Darkness MUD
(not open to the public yet)
Top

Posted by Kalahn   United Kingdom  (138 posts)  Bio
Date Reply #6 on Fri 25 Jan 2002 07:13 AM (UTC)
Message

Regarding teaching skills and spells, Dawn already supports teaching spells (that is one of the 3 ways you can gain a spell, see help magic-system.

I have just implemented code which makes it so you must be learned in a spell before you can teach to others... this can be disabled in gameedit by an implementor.

- Kal


Kalahn
Developer of the Dawn of Time codebase
http://www.dawnoftime.org/
Top

Posted by Epona   Denmark  (28 posts)  Bio
Date Reply #7 on Fri 25 Jan 2002 10:36 AM (UTC)
Message
Oh, great. :)

You said you just added it that means that it will be available on the next patch of the mudcode base right ??

Well, that is gonna save me some coding time and debugging time, thanks. :)

Epona
Goddess of Love
Founder of The Realms of Darkness MUD
(Not open to public yet)

Epona
Goddess of Love
Founder of The Realms of Darkness MUD
(not open to the public yet)
Top

Posted by Kalahn   United Kingdom  (138 posts)  Bio
Date Reply #8 on Fri 25 Jan 2002 10:40 AM (UTC)
Message
Correct, will be included in 1.69q.

- Kal

Kalahn
Developer of the Dawn of Time codebase
http://www.dawnoftime.org/
Top

Posted by Epona   Denmark  (28 posts)  Bio
Date Reply #9 on Fri 25 Jan 2002 01:57 PM (UTC)
Message
Do you have a estimated time when that will be released ??? and i hope that the patch will be in .diff format. :)

Epona
Goddess of Love
Founder of The Realms of Darkness MUD
(Not open for public yet)

Epona
Goddess of Love
Founder of The Realms of Darkness MUD
(not open to the public yet)
Top

Posted by Kalahn   United Kingdom  (138 posts)  Bio
Date Reply #10 on Fri 25 Jan 2002 06:47 PM (UTC)

Amended on Fri 25 Jan 2002 07:13 PM (UTC) by Kalahn

Message
When I believe it has all the features I aim to implement written and after it has run a few days on one of the development muds.

I have about 5 hours of code mods to do on the source before I am ready to package for release.

I make a diff for all releases, this versions diff may be a bit uglier than normal as I have changed the colour code character used internally from { to `, this has resulted in a lot of single character changes scattered through the source.

Right now I am aiming for a release around the end of the month.

- Kal

Kalahn
Developer of the Dawn of Time codebase
http://www.dawnoftime.org/
Top

Posted by Epona   Denmark  (28 posts)  Bio
Date Reply #11 on Fri 25 Jan 2002 08:10 PM (UTC)
Message
okey, nice, i though hope that i will be able to run the patch proggy without undoing too much of my one additions or changes, because it sounds like you have done quite the changes.

And btw, keep up the good work on DoT. :)


Epona
Goddess of Love
Founder of The Realms of Darkness MUD
(not open to the public yet)
Top

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