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 Entire forum ➜ SMAUG ➜ Running the server ➜ qp as an avatar

qp as an avatar

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Posted by Gorock   (149 posts)  Bio
Date Sun 18 Sep 2005 12:29 AM (UTC)
Message
yeah i am trying to implement in getting qp after each kill that you get as anavatar and i have been serching yahoo and cool even ask jeeves but i have not been able to find out how to implement it so that avatars get qp instead of exp after each kill that way my qpbuy code will actually be used


thanks in advance
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Posted by Zeno   USA  (2,871 posts)  Bio
Date Reply #1 on Sun 18 Sep 2005 02:02 AM (UTC)
Message
Get look where the exp gain code is after a kill, and add another function call there to a new function, like gain_qp.

Zeno McDohl,
Owner of Bleached InuYasha Galaxy
http://www.biyg.org
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Posted by Gorock   (149 posts)  Bio
Date Reply #2 on Sun 18 Sep 2005 08:03 PM (UTC)
Message
well you have to keep in mind i am fairly new so if there is more to do then add gain_qp then i would like to know :)
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Posted by Gorock   (149 posts)  Bio
Date Reply #3 on Mon 19 Sep 2005 05:12 AM (UTC)
Message
i dont even understand what you meant
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Posted by Gorock   (149 posts)  Bio
Date Reply #4 on Fri 23 Sep 2005 12:35 AM (UTC)
Message
ok how would i find it i greped for it but did not pull anything up and scince i am new i dont really have a good idea of where to start so anyideas would be nice or point me to somewhere that has a code or something i can just put in
thanks though
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Posted by Zeno   USA  (2,871 posts)  Bio
Date Reply #5 on Fri 23 Sep 2005 12:48 AM (UTC)
Message
Make a function that gives the character QP. Then have it called from where you want it, such as after a kill. Or you could just increase the QP variable after a kill.

Zeno McDohl,
Owner of Bleached InuYasha Galaxy
http://www.biyg.org
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Posted by Gorock   (149 posts)  Bio
Date Reply #6 on Mon 26 Sep 2005 05:37 AM (UTC)
Message
how would i do that i am new to this
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Posted by Zeno   USA  (2,871 posts)  Bio
Date Reply #7 on Mon 26 Sep 2005 12:56 PM (UTC)
Message
If you're new, you should look over some sites.
http://www.cprogramming.com/

Zeno McDohl,
Owner of Bleached InuYasha Galaxy
http://www.biyg.org
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Posted by Gorock   (149 posts)  Bio
Date Reply #8 on Mon 03 Oct 2005 01:58 AM (UTC)
Message
well i have read a bit in there but i dont seem to know anything that i didn't then
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Posted by Zeno   USA  (2,871 posts)  Bio
Date Reply #9 on Mon 03 Oct 2005 01:41 PM (UTC)
Message
For example, if the variable is called "questp" in pcdata and want to increase it on ch:
ch->pcdata->questp++;

Zeno McDohl,
Owner of Bleached InuYasha Galaxy
http://www.biyg.org
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Posted by Gorock   (149 posts)  Bio
Date Reply #10 on Mon 03 Oct 2005 04:29 PM (UTC)
Message
so this would be put in fight.c and i would make it like so that if the character >= 50 gain_qp
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Posted by Gorock   (149 posts)  Bio
Date Reply #11 on Tue 04 Oct 2005 11:06 AM (UTC)
Message
ok nevermind guys i got it
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