| Message
| First find this in const.c :
char * const attack_table [18] =
{
"hit",
"slice", "stab", "slash", "whip", "claw",
"blast", "pound", "crush", "grep", "bite",
"pierce", "suction", "bolt", "arrow", "dart",
"stone", "pea"
and change it thusly ( I used "shotgun" ):
char * const attack_table [19] =
{
"hit",
"slice", "stab", "slash", "whip", "claw",
"blast", "pound", "crush", "grep", "bite",
"pierce", "suction", "bolt", "arrow", "dart",
"stone", "pea", "shotgun"
Then, a little further down, there's this:
char ** const s_message_table[18] =
{
s_generic_messages, /* hit */
s_blade_messages, /* slice */
s_blade_messages, /* stab */
s_blade_messages, /* slash */
s_blunt_messages, /* whip */
s_blade_messages, /* claw */
s_generic_messages, /* blast */
s_blunt_messages, /* pound */
s_blunt_messages, /* crush */
s_generic_messages, /* grep */
s_blade_messages, /* bite */
s_blade_messages, /* pierce */
s_blunt_messages, /* suction */
s_generic_messages, /* bolt */
s_generic_messages, /* arrow */
s_generic_messages, /* dart */
s_generic_messages, /* stone */
s_generic_messages /* pea */
};
char ** const p_message_table[18] =
{
p_generic_messages, /* hit */
p_blade_messages, /* slice */
p_blade_messages, /* stab */
p_blade_messages, /* slash */
p_blunt_messages, /* whip */
p_blade_messages, /* claw */
p_generic_messages, /* blast */
p_blunt_messages, /* pound */
p_blunt_messages, /* crush */
p_generic_messages, /* grep */
p_blade_messages, /* bite */
p_blade_messages, /* pierce */
p_blunt_messages, /* suction */
p_generic_messages, /* bolt */
p_generic_messages, /* arrow */
p_generic_messages, /* dart */
p_generic_messages, /* stone */
p_generic_messages /* pea */
};
Alter it, checking your commas:
char ** const s_message_table[19] =
{
s_generic_messages, /* hit */
s_blade_messages, /* slice */
s_blade_messages, /* stab */
s_blade_messages, /* slash */
s_blunt_messages, /* whip */
s_blade_messages, /* claw */
s_generic_messages, /* blast */
s_blunt_messages, /* pound */
s_blunt_messages, /* crush */
s_generic_messages, /* grep */
s_blade_messages, /* bite */
s_blade_messages, /* pierce */
s_blunt_messages, /* suction */
s_generic_messages, /* bolt */
s_generic_messages, /* arrow */
s_generic_messages, /* dart */
s_generic_messages, /* stone */
s_generic_messages, /* pea */
s_generic_messages /* shotgun */
};
char ** const p_message_table[19] =
{
p_generic_messages, /* hit */
p_blade_messages, /* slice */
p_blade_messages, /* stab */
p_blade_messages, /* slash */
p_blunt_messages, /* whip */
p_blade_messages, /* claw */
p_generic_messages, /* blast */
p_blunt_messages, /* pound */
p_blunt_messages, /* crush */
p_generic_messages, /* grep */
p_blade_messages, /* bite */
p_blade_messages, /* pierce */
p_blunt_messages, /* suction */
p_generic_messages, /* bolt */
p_generic_messages, /* arrow */
p_generic_messages, /* dart */
p_generic_messages, /* stone */
p_generic_messages, /* pea */
p_generic_messages /* shotgun */
};
Then in mud.h change this:
typedef enum
{
DAM_HIT, DAM_SLICE, DAM_STAB, DAM_SLASH, DAM_WHIP, DAM_CLAW,
DAM_BLAST, DAM_POUND, DAM_CRUSH, DAM_GREP, DAM_BITE, DAM_PIERCE,
DAM_SUCTION, DAM_BOLT, DAM_ARROW, DAM_DART, DAM_STONE, DAM_PEA
} damage_types;
To this:
typedef enum
{
DAM_HIT, DAM_SLICE, DAM_STAB, DAM_SLASH, DAM_WHIP, DAM_CLAW,
DAM_BLAST, DAM_POUND, DAM_CRUSH, DAM_GREP, DAM_BITE, DAM_PIERCE,
DAM_SUCTION, DAM_BOLT, DAM_ARROW, DAM_DART, DAM_STONE, DAM_PEA, DAM_SHOTGUN
} damage_types;
Then further down in mud.h change the 18 to 19 here:
extern char * const attack_table [18];
Find this in fight.c:
default: *gsn_ptr = -1; break;
case DAM_HIT:
case DAM_SUCTION:
case DAM_BITE:
case DAM_BLAST: *gsn_ptr = gsn_pugilism; break;
case DAM_SLASH:
case DAM_SLICE: *gsn_ptr = gsn_long_blades; break;
case DAM_PIERCE:
case DAM_STAB: *gsn_ptr = gsn_short_blades; break;
case DAM_WHIP: *gsn_ptr = gsn_flexible_arms; break;
case DAM_CLAW: *gsn_ptr = gsn_talonous_arms; break;
case DAM_POUND:
case DAM_CRUSH: *gsn_ptr = gsn_bludgeons; break;
case DAM_BOLT:
case DAM_ARROW:
case DAM_DART:
case DAM_STONE:
case DAM_PEA: *gsn_ptr = gsn_missile_weapons; break;
...and add case DAM_SHOTGUN: above the case you wish to emulate, i.e. above case DAM_PEA: to make it a missile weapon. Make clean and recompile. Hope that does it for you. That's all I remember from when I did it, though if anyone notices I noobed anything up, chime in :) Cheers...
|
-Buck.
tbgamecock@yahoo.com
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