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Posted by Darknaj   (18 posts)  Bio
Date Reply #15 on Tue 03 Apr 2001 09:26 AM (UTC)
Message
Okay, i get it. And found where it is....
but i don't have registered version of
area editor..is there a possible way to
change it in the mud, editing an object
to be cookable in game?
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Posted by Nick Gammon   Australia  (23,158 posts)  Bio   Forum Administrator
Date Reply #16 on Tue 03 Apr 2001 05:57 PM (UTC)

Amended on Tue 03 Apr 2001 05:58 PM (UTC) by Nick Gammon

Message
Don't have a registered copy eh? Hmmm - well, it's very useful to own one. :)

Anyway, it seems the relevant type is 61, here is an excerpt from my area file for my piece of steak.

Just use Notepad or a similar editor to edit the area file, find the object in question, and change the number after the fourth tilde (~) to be 61, as in the example:


#21012
meat~
a piece of steak~
There is a nice piece of steak here.~
~
61 0 16385 0
0 0 0 0
1 0 0

- Nick Gammon

www.gammon.com.au, www.mushclient.com
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Posted by Darknaj   (18 posts)  Bio
Date Reply #17 on Wed 04 Apr 2001 08:15 PM (UTC)
Message
thanks :) i found the config file too.



This sites the best
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Posted by Nivek   (15 posts)  Bio
Date Reply #18 on Wed 11 Apr 2001 07:56 PM (UTC)
Message
All of this can be done online in smaug1.4a (and most if before that).
For item types cook it is as simple as:

oset <item> type cook

For example:
oset steak type cook


For deitys checkout the smaughowto I wrote, I believe I did a section on deitys, and as always you can set those online too via the setdiety command.

(http://www.cs.utk.edu/~london/smaug/ for the howto)

have fun.
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