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➜ SMAUG
➜ Running the server
➜ Problem starting
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Posted by
| Darknaj
(18 posts) Bio
|
Date
| Reply #15 on Tue 03 Apr 2001 09:26 AM (UTC) |
Message
| Okay, i get it. And found where it is....
but i don't have registered version of
area editor..is there a possible way to
change it in the mud, editing an object
to be cookable in game? | Top |
|
Posted by
| Nick Gammon
Australia (23,158 posts) Bio
Forum Administrator |
Date
| Reply #16 on Tue 03 Apr 2001 05:57 PM (UTC) Amended on Tue 03 Apr 2001 05:58 PM (UTC) by Nick Gammon
|
Message
| Don't have a registered copy eh? Hmmm - well, it's very useful to own one. :)
Anyway, it seems the relevant type is 61, here is an excerpt from my area file for my piece of steak.
Just use Notepad or a similar editor to edit the area file, find the object in question, and change the number after the fourth tilde (~) to be 61, as in the example:
#21012
meat~
a piece of steak~
There is a nice piece of steak here.~
~
61 0 16385 0
0 0 0 0
1 0 0
|
- Nick Gammon
www.gammon.com.au, www.mushclient.com | Top |
|
Posted by
| Darknaj
(18 posts) Bio
|
Date
| Reply #17 on Wed 04 Apr 2001 08:15 PM (UTC) |
Message
| thanks :) i found the config file too.
This sites the best | Top |
|
Posted by
| Nivek
(15 posts) Bio
|
Date
| Reply #18 on Wed 11 Apr 2001 07:56 PM (UTC) |
Message
| All of this can be done online in smaug1.4a (and most if before that).
For item types cook it is as simple as:
oset <item> type cook
For example:
oset steak type cook
For deitys checkout the smaughowto I wrote, I believe I did a section on deitys, and as always you can set those online too via the setdiety command.
(http://www.cs.utk.edu/~london/smaug/ for the howto)
have fun. | Top |
|
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