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➜ SMAUG
➜ Compiling the server
➜ to compile new classes
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| Posted by
| Nick Gammon
Australia (23,173 posts) Bio
Forum Administrator |
| Date
| Reply #45 on Tue 17 Feb 2004 09:03 PM (UTC) |
| Message
| If you just want to remove the class from the initial questions, change nanny in comm.c.
To remove the class altogether remove it from the class.lst file.
I don't think taking its name away is a good idea, you will just have a lot of classes with no name. |
- Nick Gammon
www.gammon.com.au, www.mushclient.com | | Top |
|
| Posted by
| De Martino
Italy (54 posts) Bio
|
| Date
| Reply #46 on Wed 18 Feb 2004 12:43 AM (UTC) Amended on Wed 18 Feb 2004 12:46 AM (UTC) by De Martino
|
| Message
| Nick
Quote: If you just want to remove the class from the initial questions, change nanny in comm.c.
To remove the class altogether remove it from the class.lst file.
Nick, is not good to remove the classes from the nanny in comm.c,
I am afraid to ruin something, the Fuss doesn't have errors, I don't desire to cause errors.
Quote: I don't think taking its name away is a good idea, you will just have a lot of classes with no name.
Why many classes without name? who will have the class if nobody has been able
to choose her, I ask this to understand and not to defend a choice
(comfortable for the one that is not experienced as me).
My SmaugFuss is only in construction, any player has been
servant. Who could have a class without name? I would like to understand
this. If nobody will be able' to choose Thief, who will have class without name?
My problem is not to succeed in explaining well me, since not I speak English,
I desire to eliminate some classes, in easy way, not it is important for me, that disappears,
me enough that nobody is able to choose her and that the remaining classes respect the old characteristics.
De Martino
| | Top |
|
| Posted by
| David Haley
USA (3,881 posts) Bio
|
| Date
| Reply #47 on Wed 18 Feb 2004 01:03 AM (UTC) |
| Message
|
Quote: Nick, is not good to remove the classes from the nanny in comm.c, I am afraid to ruin something, the Fuss doesn't have errors, I don't desire to cause errors.
You're going to have to do some coding at some point if you ever want to actually get something done. :)
Having "empty classes" is possible, but definitely not a good idea. It's just bad form to leave empty classes lying around.
It would be much better to just edit comm.c... it's really not that hard. |
David Haley aka Ksilyan
Head Programmer,
Legends of the Darkstone
http://david.the-haleys.org | | Top |
|
| Posted by
| Nick Gammon
Australia (23,173 posts) Bio
Forum Administrator |
| Date
| Reply #48 on Wed 18 Feb 2004 01:28 AM (UTC) Amended on Wed 18 Feb 2004 01:29 AM (UTC) by Nick Gammon
|
| Message
| De Martino, you haven't said why you don't want to remove the class from the class.lst file. Then it won't exist at all, and won't be displayed.
If you simply remove the name then the classes still exist, they just don't have names.
Let me give you an analogy ... say you are in a classroom and the teacher wants you to leave. He asks you to leave the room, he doesn't say "De Martino, you no longer have a name".
Taking away its name doesn't remove it, it is still there, nameless.
Technical problems might be that mobs might still use the class, and if you do a mstat on that mob, you have different mobs with different classes, but they won't have class names. Sounds a silly way of doing it to me.
I still suggest, take them out of the class.lst file. |
- Nick Gammon
www.gammon.com.au, www.mushclient.com | | Top |
|
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