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 Entire forum ➜ MUSHclient ➜ Bug reports ➜ Reload of script?

Reload of script?

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Posted by Faux   United Kingdom  (77 posts)  Bio
Date Sat 05 Feb 2005 11:40 PM (UTC)
Message
I believe that that when mush reloads scripts from the:

---------------------------
MUSHclient
---------------------------
The script file "C:\mush\scripts\exampscript.lua" has been modified. Do you wish to re-process it?
---------------------------
Yes   No   
---------------------------


prompt, that it fails to clean up properly (sometimes resulting in crashes).

This is just a guess.. any other ideas why it might be eating memory/eventually crashing? It happens (more slowly, but still) when I'm using trivial scripting files, as well as when I'm using luacom/luadb/wxlua/..

Mush 3.65, Winxpsp2, using Lua scripting.

Faux, from Discworld. Feel free to come talk to me =)

http://faux.servebeer.com/
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Posted by Nick Gammon   Australia  (23,070 posts)  Bio   Forum Administrator
Date Reply #1 on Sat 12 Feb 2005 11:05 PM (UTC)
Message
It should clean up properly, but I'll look into it.

- Nick Gammon

www.gammon.com.au, www.mushclient.com
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Posted by Shadowfyr   USA  (1,788 posts)  Bio
Date Reply #2 on Sun 13 Feb 2005 06:43 PM (UTC)
Message
Should maybe, but doesn't. Had the same issue with external objects, where things like my fireworks gadget or the Winamp activeX control where never released with a reload. The reload just resulted in a new copy being made, but the old copy stayed in memory. Same with reloading plugins or even removing them and re-adding them. This is most obvious with the fireworks plugin/gadget, since it 'should' close when the control is dropped. Yet it stays in memory, so obviously its not being released.
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Posted by Prattler   Lithuania  (15 posts)  Bio
Date Reply #3 on Mon 18 Apr 2005 04:30 PM (UTC)
Message
Same memory problem here... :(
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Posted by Nick Gammon   Australia  (23,070 posts)  Bio   Forum Administrator
Date Reply #4 on Mon 18 Apr 2005 09:40 PM (UTC)
Message
My tests seem to indicate that the reload function indeed calls the script engine's "close" function, which should release internal script objects. Whether the script engine does that properly or not would be a separate issue.

Also it is possible that scripts that do fancy things (eg. load ActiveX controls) may not clean them up properly when the script is reloaded.

- Nick Gammon

www.gammon.com.au, www.mushclient.com
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