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➜ Dawn of Time
➜ Administration
➜ Changes to Death System
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Posted by
| Bladen
(1 post) Bio
|
Date
| Fri 24 Dec 2004 04:15 PM (UTC) |
Message
| I want to be able to make it so the players dont actually die but get trans'ed to an another area.
I.E. Bladen gets "killed' and goes to Heaven or hell depending on his alignment.
Then a priest/necro can raise him from the dead. Anyone have any ideas on this? Ive done a pretty extensive search but cant find anything on this.
Thanks
Bladen | Top |
|
Posted by
| Daos
USA (42 posts) Bio
|
Date
| Reply #1 on Mon 02 May 2005 11:44 AM (UTC) |
Message
| Hi -
I have myself considered a "heaven/hell" code to add to my MUD. To simply put it, when a player actually dies, they are transfered - to room 3 or 4 depending on the death room set for the race. It would not be difficult at all to add alignment based areas with some creativity. Regarding on how to prevent a player from being killed - I would simply alter the code to transfer them when they reach below 0 HP and set them in a subdue position. I won't get into game mechanics right now, but you get the idea. | Top |
|
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