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 Entire forum ➜ Dawn of Time ➜ Administration ➜ Removing Area Files

Removing Area Files

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Posted by Roanna   (7 posts)  Bio
Date Sun 24 Nov 2002 01:00 AM (UTC)
Message
What is the best way to go about removing all but the OOC, dawn.are and mudschool.are area files, and keep the game from crashing?? :) great areas but I'm trying for some other areas that are my own and just wanted to cut them down to those three at least. Any suggestions? :)
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Posted by Meerclar   USA  (733 posts)  Bio
Date Reply #1 on Sun 24 Nov 2002 01:52 AM (UTC)
Message
Actually, its a fairly simple matter of removing every area you dont want from the areas.txt file, shutting down the mud, and rebooting on a clean compile. If you do such a thing though, I'd recommend having your staff dump *all* of their items ahead of time. I know DoT is designed to be highly tolerant of situations that would cause instantly fatal pfile corrputions on most other codebases but I'd rather not test it in such a dramatic fashion.

Meerclar - Lord of Cats
Coder, Builder, and Tormenter of Mortals
Stormbringer: Rebirth
storm-bringer.org:4500
www.storm-bringer.org
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Posted by Daos   USA  (42 posts)  Bio
Date Reply #2 on Fri 28 Feb 2003 09:57 PM (UTC)
Message
Hi,

Actually, adding or removing area files doesn't require a full reboot unless you are running on a windows platform. Hotreboots work just fine for the situation. In a sense, doing a hotreboot is safer considering you might suffer from a hotreboot failure due to an area on the arealist.txt file being unrecognized, whereas if you do a full reboot, your mud won't be able to boot at all. So the hotreboot failure warning works as a safeguard to let you know there is a problem. As far as anyone being equipped with any particular item from an area that is being removed, don't worry. Dawn automatically calls an extract_obj(); function towards the affected pfiles.

- Daos
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