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➜ MUSHclient
➜ General
➜ detecting hitpoints with a trigger
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detecting hitpoints with a trigger
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| Posted by
| Cnauir
(6 posts) Bio
|
| Date
| Sat 25 Jan 2020 03:58 PM (UTC) |
| Message
| Can i write a trigger command that activates when my character falls below a certain amount hps?
i have a "prompt" where hps are shown like this:
(90/100)
where the first is current hps and the second is max hps. This is not visible all the time though.
But whenever i i recieve damage i get an automated message showing me my currents hps and %, it looks like this:
Hp: 1000 100%
Hp: 900 90%
is there some way to detect when i get a hp notification and im below 50% - and then to send commands to the mud? forexample casting a healing spell or drinking a healing potion.
something like this:
Detect hp below 50% - drink potion - cast healing spell
thanks in advance :) | | Top |
|
| Posted by
| Fiendish
USA (2,555 posts) Bio
Global Moderator |
| Date
| Reply #1 on Sat 25 Jan 2020 07:31 PM (UTC) Amended on Sat 25 Jan 2020 07:34 PM (UTC) by Fiendish
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| Message
|
Quote: Can i
Yes. What have you tried so far? Have you seen the tutorial on how to make a trigger? |
https://github.com/fiendish/aardwolfclientpackage | | Top |
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