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➜ MUSHclient
➜ Lua
➜ PlaySound
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| Posted by
| Dzbanek
(4 posts) Bio
|
| Date
| Wed 16 Jul 2014 04:59 AM (UTC) |
| Message
| Hello
How can I play a number of sounds one after another? I would like to hear them one after one.
Something like:
function test()
PlayMySound("1.wav")
PlayMySound("2.wav")
PlayMySound("3.wav")
end
Of course when I just use PlaySound I will hear all of them at the same time.
I thought about using timers and checking if sound is playing in for example buffer 1 to play next one and setting the name of it in the variable but it won't work for more than 2 sounds. Forgive me my poor knowledge. | | Top |
|
| Posted by
| Nick Gammon
Australia (23,173 posts) Bio
Forum Administrator |
| Date
| Reply #1 on Wed 16 Jul 2014 05:51 AM (UTC) |
| Message
| | You should be able to use GetSoundStatus to see if a sound has finished playing and then move onto playing another one. I don't see why that would not work for more than two sounds. |
- Nick Gammon
www.gammon.com.au, www.mushclient.com | | Top |
|
| Posted by
| Dzbanek
(4 posts) Bio
|
| Date
| Reply #2 on Wed 16 Jul 2014 06:00 AM (UTC) |
| Message
| function test()
PlayMySound("1.wav")
PlayMySound("2.wav")
PlayMySound("3.wav")
end
function PlayMySound(filename)
while GetSoundStatus(1) > 0 then
end
PlaySound (1, filename, false, 0, 0)
end
In this example test plays 3 files but in real example different function can play a sound. I'm not sure it that while loop won't hang my whole plugin? | | Top |
|
| Posted by
| Nick Gammon
Australia (23,173 posts) Bio
Forum Administrator |
| Date
| Reply #3 on Wed 16 Jul 2014 06:06 AM (UTC) Amended on Wed 16 Jul 2014 06:07 AM (UTC) by Nick Gammon
|
| Message
| This works, I just tested it:
require "wait"
function PlayOneSound (name)
while GetSoundStatus (1) > 0 do
wait.time (0.1)
end -- while
PlaySound (1, name)
end -- PlayOneSound
function soundTest ()
wait.make ( function ()
PlayOneSound ("1.wav")
PlayOneSound ("2.wav")
PlayOneSound ("3.wav")
end ) -- end of wait.make
end -- soundTest
soundTest ()
Using the "wait" module like this stops the client from hanging while it plays the sounds, potentially for quite a few seconds.
See: http://gammon.com.au/modules
In particular:
http://www.gammon.com.au/forum/?id=4956 |
- Nick Gammon
www.gammon.com.au, www.mushclient.com | | Top |
|
| Posted by
| Dzbanek
(4 posts) Bio
|
| Date
| Reply #4 on Wed 16 Jul 2014 06:14 AM (UTC) |
| Message
| Umm right. But I see I need to pass PlayOneSound to the wait. Not sure how I can do that in the following example:
function a()
PlayOneSound ("1.wav")
end
function b()
PlayOneSound ("2.wav")
end
function c()
PlayOneSound ("3.wav")
end
So, basically there are different functions playing different sounds. Any further help, please? Forgive me my lack of knowledge, trying to learn:) | | Top |
|
| Posted by
| Nick Gammon
Australia (23,173 posts) Bio
Forum Administrator |
| Date
| Reply #5 on Wed 16 Jul 2014 06:23 AM (UTC) |
| Message
| Just move the wait inside PlayOneSound like this:
require "wait"
function PlayOneSound (name)
wait.make ( function ()
while GetSoundStatus (1) > 0 do
wait.time (0.1)
end -- while
PlaySound (1, name)
end ) -- end of wait.make
end -- PlayOneSound
PlayOneSound ("1.wav")
PlayOneSound ("2.wav")
PlayOneSound ("3.wav")
Now you can call PlayOneSound whenever you feel like it. |
- Nick Gammon
www.gammon.com.au, www.mushclient.com | | Top |
|
| Posted by
| Dzbanek
(4 posts) Bio
|
| Date
| Reply #6 on Wed 16 Jul 2014 06:29 AM (UTC) |
| Message
| | Thank you very much! It works great:) | | Top |
|
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