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➜ SMAUG
➜ Compiling the server
➜ MOBs restoring during battle
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MOBs restoring during battle
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| Posted by
| Ashke
(1 post) Bio
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| Date
| Sat 04 May 2002 02:38 AM (UTC) |
| Message
| | Ok, this is odd. Some of my testers are encountering a very odd bug. They start battle with a MOB and start beating the hell out of it. As it gets to low HP, it basically gets full hit points back. I've been looking through the code and I can't figure out why this is happening. There are no misplaced restore(ch)'s floating around. I *THINK* the restore may be coinciding with an area reset, but I'm not sure. | | Top |
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| Posted by
| Nick Gammon
Australia (23,173 posts) Bio
Forum Administrator |
| Date
| Reply #1 on Sat 04 May 2002 02:51 AM (UTC) |
| Message
| Hard to say. Maybe set up a special test in the code, and then try to kill it.
Something like this, in an appropriate spot:
if (mob->vnum = 12345 && mob->hp > 100)
printf ("HP have been restored!\n);
Set the mob's HP to less than 100 (mset) and then have at it. With a bit of work you could narrow it down to when it happened.
One possibility is to check every mob before the reset, and then again after, to see if that is doing it. |
- Nick Gammon
www.gammon.com.au, www.mushclient.com | | Top |
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