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Release notes for Area Editor version 0.52


Version 0.52

Released on 15 Jun 1998

1. You can add new mobiles, rooms, objects etc. by clicking on the appropriate word in the left-hand view (eg. "Rooms" to add a new room) and then selecting "Add Item" from the "Area" menu, or pressing Ctrl+A.

2. You can delete anything in the left-hand view (except for the area header detail) by clicking on the desired item (eg. a mobile) and then selecting "Delete Item" from the "Area" menu, or pressing <Del>.

3. You can add programs to mobiles by selecting the appropriate mobile in the left-hand view, and then selecting "Add Item" from the "Area" menu, or pressing Ctrl+A.

4. You can add affects, descriptions and programs to objects by selecting the appropriate object in the left-hand view, and then selecting "Add Item" from the "Area" menu, or pressing Ctrl+A.

5. You can add descriptions, exits, maps and programs to rooms by selecting the appropriate room in the left-hand view, and then selecting "Add Item" from the "Area" menu, or pressing Ctrl+A.
You can review any warnings that occurred when you loaded your area by selecting View > Warnings.

6. If you change the vnum of a mobile, room or object, then it is resorted to be in the correct sequence in the appropriate list in the left-hand window.

7. You can add a new reset in the appropriate position by clicking on the reset that you want it to follow, and then selecting "Add Item" from the "Area" menu, or pressing Ctrl+A.

8. Find and "find again" added - you can search for anything shown in the left-hand view.

9. You can now edit descriptions (of mobs etc.) in a special fixed-space-font editing window. This is to ensure that descriptions don't exceed 79 characters in width.

10. Various bugs fixed, such as blank lines being discarded from help text.

11. More cross-referencing. You can see where an object is used, and where a mobile is loaded (excepting within MUD programs).

View all Area Editor release notes

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