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You can store any number of user-defined variables, which are "strings" - that is they can hold any text, including multiple lines. These are saved when you save the "world" file, so each world can remember things from one session to the next (eg. the names of potions you have found).

You can also store variables inside plugins. If the plugin is set to "save state" then any variables inside that plugin are automatically saved when the plugin closes.

See Also ...




(ConfigureVariables) Sets program variables


Edit variable
Variables configuration (list)


(DeleteVariable) Deletes a variable
(GetVariable) Gets the contents of a variable
(GetVariableList) Gets the list of variables
(SetVariable) Sets the value of a variable

(Help topic: general=variables)

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Written by Nick Gammon - 5K   profile for Nick Gammon on Stack Exchange, a network of free, community-driven Q&A sites   Marriage equality

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