You can "log" sessions, which means to save them to disk in a text file.
You can use aliases and triggers to exclude certain things from the log file (such as spammy information that is not relevant to the log).
You can also log in HTML if you like, which preserves the colours of the original session.
See Also ...
Commands
(ConfigureLogging) Sets logging options
(LogSession) Writes the game session out to a text file
Dialogs
Log game session
Logging
Functions
(CloseLog) Closes the log file
(FlushLog) Flushes the log file to disk
(IsLogOpen) Tests to see if a log file is open
(LogInput) The property of whether commands are logged to the log file
(LogNotes) The property of whether notes are logged to the log file
(LogOutput) The property of whether MUD output is logged to the log file
(LogSend) Sends a message to the MUD and logs it
(OpenLog) Opens a log file.
(WriteLog) Writes to the log file
(Help topic: general=logging)