Im making a Werewolf class. The basic gist is that they dont use weapons, only their claws and teeth. In order to balance this I planned to give them several passive damage increasing skills coded similiarly to "enhanced damage", which would effectively increase their damroll to much larger numbers than any other class to make up for the weapon damage that is not getting added in when they attack.
Does this seem like a feasible way to accomplish this?
With so many modifiers to damage when a weapon strikes, any ideas as to how I could estimate how much extra damroll this class would need to be balanced with the other classes?
Does this seem like a feasible way to accomplish this?
With so many modifiers to damage when a weapon strikes, any ideas as to how I could estimate how much extra damroll this class would need to be balanced with the other classes?