Hi all,
I'm looking for some friendly help before I start throwing monitors out of windows. I've tried to look for what I need within the forums with no luck. I've tried fellow achaeans and also google... I am not by any means a coder.
OK, I play achaea and I have certain 'morphs' I can use. Each morph has handy little things I can use in, for example, a combat sitiation. Morphing in achaea uses a hell of a lot of enurance so while I can set aliases to go from one to other other depending on the attack I want to do, I can't get it to not morph if I am already in said morph.
Really crappy example but should get the jist of what I am trying to do ( I just don't know how else to work it). I already have variables set for each morph I have based off of a trigger.
(Alias is called 'forage')
My main hunting skill is also maul, to which I have an alias of 'm'. However with the above kind of script, I end up morphing jaguar and mauling my target whenever 'm' is
used in a word.
(Alias is called 'm')
Is there a way so that a) It doesn't maul whenever I use the letter 'm' in anything and b)solve the same problem as the first alias example. i am god awful at this but giving it a go. I just need directing.
Thanks if anyone can help!
I'm looking for some friendly help before I start throwing monitors out of windows. I've tried to look for what I need within the forums with no luck. I've tried fellow achaeans and also google... I am not by any means a coder.
OK, I play achaea and I have certain 'morphs' I can use. Each morph has handy little things I can use in, for example, a combat sitiation. Morphing in achaea uses a hell of a lot of enurance so while I can set aliases to go from one to other other depending on the attack I want to do, I can't get it to not morph if I am already in said morph.
Really crappy example but should get the jist of what I am trying to do ( I just don't know how else to work it). I already have variables set for each morph I have based off of a trigger.
(Alias is called 'forage')
if world.GetVariable("squirrel") == "yes":
world.Send("forage")
else:
world.Send("morph squirrel")
world.Send("forage")
My main hunting skill is also maul, to which I have an alias of 'm'. However with the above kind of script, I end up morphing jaguar and mauling my target whenever 'm' is
used in a word.
(Alias is called 'm')
if world.GetVariable("jaguar") == "yes":
world.Send("maul @target")
else:
world.Send("morph jaguar")
world.Send("maul @target")
Is there a way so that a) It doesn't maul whenever I use the letter 'm' in anything and b)solve the same problem as the first alias example. i am god awful at this but giving it a go. I just need directing.
Thanks if anyone can help!