"authorize" command...get rid of it?

Posted by Raven23 on Sat 09 Feb 2002 01:43 AM — 3 posts, 15,269 views.

#0
I think I understand the point of authorize but I don't want to have to authorize new users. Can I get around it without having to recompile the server? I am using the prebuilt areas to learn from and it's confusing how you login and get level 2 and end up on a map I cannot find. I believe it's VNUM is 100 but I look at VNUM 100 and it looks nothing like the one I start at, then suddenly I end up at the academy, which I believe is where you are supposed to go when you're authorized, but I never authorize myself!!!

In summary, I'd like to just throw new characters at the academy without needing authorization. I fear trying to compile the source. I don't have Visual C++ and don't really want to try using any unix emulators or anything.

I'm using the newest SMAUG and Win32 server version.

I'd really like to be able to bypass the leveling at the start and moving around, just start out at the academy.
Australia Forum Administrator #1
Edit the file sysdata.dat in the "system" directory (the SMAUG system directory) and change the line:


Waitforauth 1

to

Waitforauth 0

Then it doesn't wait for authorisation.

If you want to change that behaviour you would need to recompile, or maybe try Dawn of Time as an alternative.
USA #2
To prevent players from gaining a free level, you would have to remove the room prog that would grant them this. That way, players will still have to start at level 1, but without the freebee. I have mine set up so that new players will also get the starting eq (since I didn't like the bag that was given, I changed it to backpacks). You can have just about anything placed in the pack. If you get confused by this (I'm up at 2:00 AM, and after a long day of work no less, so I can see where you might be). Just send me an email, and I will try to give you a better explanation.