Alright. This thread is where I'm going to put all my questions for this project, so the title is probably not going to be very descriptive for long. That being said...
The MUD I play allows users to have various information about their character sent to their client in a format like this:
<rt>3</rt>
<position>STANDING</position>
<vitality>218:226</vitality>
And so on. It's an XML like format. Open tag, close tag. I've got a trigger set up that correctly captures this string. However, when I set the trigger to Omit From Output (these data strings are sent a LOT. Any time a point of anything is lost, regained, any time I sit or stand, any time something enters or leaves my hands...something is sent), the data lines are indeed omitted. However, something odd happens. To test the trigger, I sent the captured text (the entire <foo>value</foo> string) to a world.note() in my script file. When the trigger is omitted from output, the world.note text is omitted as well. Is this a function of triggers? If so, is there a way to capture this text, and not let me see it, while still letting me put note() text to the game world?
The MUD I play allows users to have various information about their character sent to their client in a format like this:
<rt>3</rt>
<position>STANDING</position>
<vitality>218:226</vitality>
And so on. It's an XML like format. Open tag, close tag. I've got a trigger set up that correctly captures this string. However, when I set the trigger to Omit From Output (these data strings are sent a LOT. Any time a point of anything is lost, regained, any time I sit or stand, any time something enters or leaves my hands...something is sent), the data lines are indeed omitted. However, something odd happens. To test the trigger, I sent the captured text (the entire <foo>value</foo> string) to a world.note() in my script file. When the trigger is omitted from output, the world.note text is omitted as well. Is this a function of triggers? If so, is there a way to capture this text, and not let me see it, while still letting me put note() text to the game world?