Dead Souls 2.8 released.

Posted by Cratylus on Mon 02 Jun 2008 01:28 PM — 2 posts, 13,220 views.

#0
Dead Souls 2.8 has been released. Download here: http://dead-souls.net/code/dead_souls.zip

Dead Souls is a codebase that includes extensive documentation,
a sophisticated combat system, numerous races (with limbs and detailed
body stats), classes, a magic system, emotes, postures (even flying),
built-in ftp and web servers, menu-driven and cli MUD administration tools,
two intermud networks preconfigured, on-line creation, sample areas loaded with
examples of objects and quests, banking, economics, variable description
based on time-of-day, and much, much more.

Whether you want to run a PK mud, questing mud, or roleplay
mud, the Dead Souls LP codebase is an excellent choice for ease of
installation, learning, and use. It even comes with a ready-to-tun Windows
executable...so there's no need to try to compile your own Windows version.

Dead Souls is designed to be intense and powerful for experienced
admins, but also very specifically aimed to be easy to learn for
the newcomer. With an active intermud community for support
( http://lpmuds.net/intermud.html ) and a forum where more complex
help can be sought ( http://lpmuds.net/forum/ ), Dead Souls is so
user friendly it has been used by educators in programming classes
(albeit with the racier intermud channels disabled!) to get kids
excited about code.

If you're searching for a mud codebase in which to express
your creativity, give Dead Souls a try.

-Crat
http://dead-souls.net/ds-inst-faq.html

PS If you like LP but you don't fall in love with Dead Souls,
you can always try out other LP libs recently fixed up to
work on modern OSes: http://lpmuds.net/downloads.html
#1
OOPS!!!

If you're using Dead Souls 2.8 and want to use IMC2, edit
/secure/sefun/mud_info.c and delete this line:

return "Cratylus_Test";



*Then* enable IMC2 http://dead-souls.net/ds-admin-faq.html#134

Shortly before 2.8 got released, the IMC2 people banned me
from their network, but didn't bother telling me about it, so
I spent some time trying to figure out what was going on.

Part of it was changing the handle of the connecting mud...
and I forgot to get rid of the test name. Somehow that
test code got into the final release.

I guess I know one thing getting fixed in 2.8.1!

-Crat
http://dead-souls.net