Saving objects?

Posted by Alkarindil on Wed 09 Apr 2008 02:15 PM — 5 posts, 22,986 views.

Brazil #0
Hey guys, I need some help with making new objects:

I am trying to make a chest in a new room, but why the file with the new area does not save the objects! Am I missing something?
This is what I am doing:


<4001hp 104m 110mv> loadarea Alarindil.are
Log: Alkarindil: load Alkarindil.are
Loading...
Planing...
Linking exits...
Done.

<4001hp 104m 110mv> goto 25004

Develop Room (25004)
Nothing to see here.
Exits: !e.

<4001hp 104m 110mv> ocreate 25900 3415
Build: Alkarindil: ocreate 25900 3415
You make arcane gestures, and open your hands to reveal a stone sarcophagus!
ObjVnum:  25900   Keywords:  

<4001hp 104m 110mv> ocreate 25901 3416
Build: Alkarindil: ocreate 25901 3416
You make arcane gestures, and open your hands to reveal a heavy iron key!
ObjVnum:  25901   Keywords: 

<4001hp 104m 110mv> oset 25900 name heavy golden chest
Build: Alkarindil: oset 25900 name heavy golden chest

<4001hp 104m 110mv> oset 25901 name heavy golden key
Build: Alkarindil: oset 25901 name heavy golden key

<4001hp 104m 110mv> oset 25900 short a heavy golden chest
Build: Alkarindil: oset 25900 short a heavy golden chest

<4001hp 104m 110mv> oset 25901 short a heavy golden key
Build: Alkarindil: oset 25901 short a heavy golden key

<4001hp 104m 110mv> oset 25900 long A heavy golden chest lies here.
Build: Alkarindil: oset 25900 long A heavy golden chest lies here.

<4001hp 104m 110mv> oset 25901 long A golden key lies here.
Build: Alkarindil: oset 25901 long A golden key lies here.

<4001hp 104m 110mv> oset 25900 value2 25901
Build: Alkarindil: oset 25900 value2 25901

<4001hp 104m 110mv> oset 25900 flags prototype
Build: Alkarindil: oset 25900 flags prototype

<4001hp 104m 110mv> oset 25901 flags prototype
Build: Alkarindil: oset 25901 flags prototype

<4001hp 104m 110mv> get chest
You take a heavy golden chest.

<4001hp 104m 110mv> eat key
You eat a heavy golden key.

<4001hp 104m 110mv> eat chest
You eat a heavy golden chest.

<4001hp 104m 110mv> oinvoke 25900
Log: Alkarindil: oinvoke 25900
You invoke a heavy golden chest (#25900 - heavy golden chest - lvl 1000)

<4001hp 104m 110mv> oinvoke 25901
Log: Alkarindil: oinvoke 25901
You invoke a heavy golden key (#25901 - heavy golden key - lvl 1000)

<4001hp 104m 110mv> drop key
You drop a heavy golden key.

<4001hp 104m 110mv> look

Develop Room (25004)
Nothing to see here.
Exits: !e.
A heavy golden chest lies here. (25900)
A golden key lies here. (25901)

<4001hp 104m 110mv> savearea
Build: Alkarindil: savearea
Saving area...
Log: Saving Alkarindil.are...
Done.

Amended on Wed 09 Apr 2008 02:19 PM by Alkarindil
USA #1
You need to install resets in the area. Once upon a time the commands were instaroom, instazone, etc. but those might have changed since.
Brazil #2
okay, now I am using, after all this stuff, this lines:

aassign file.are
bestowarea self file.are

(...)

instazone
savearea
aasign none
foldarea file.are
foldarea file.are
shutdown mud now

But I am putting some equipment in the chest. Horever, only the last one remains when I restart the mud. Why?
How can I save everything inside the chest?
USA #3
Why are you restarting the MUD?
Australia Forum Administrator #4
What are the vnums of the objects you are putting in the room, and what is the vnum range of that area?