I'm using SMAUGFuss just now alongside AreaEditor, and I'm wondering there's a way to make an object not immediately visible to a player unless they type "look <keyword>" to look at the object.
I want to have a notebook object that's not visible anywhere in the objects list that appears under the "Exits:" display in a room. It'll be mentioned in passing in the room's description (..."as well as a notebook on the desc"), so that a player can type "look notebook" to look at it. The thing is, I'm not sure which flags to use -- "hidden" and "invis" seem to be the best choices, although I don't want to have the player need to use skills to see/find the object; I just want them to be able to type "Look notebook" and see a description of it. Ideally I'd like to actually give a long description of it when the player looks at it.
Is there a way to do that with Area Editor, or a way to do it in the game itself?
(Apologies if this sounds newbish. It may very well have something to do with me being a newb.)
I want to have a notebook object that's not visible anywhere in the objects list that appears under the "Exits:" display in a room. It'll be mentioned in passing in the room's description (..."as well as a notebook on the desc"), so that a player can type "look notebook" to look at it. The thing is, I'm not sure which flags to use -- "hidden" and "invis" seem to be the best choices, although I don't want to have the player need to use skills to see/find the object; I just want them to be able to type "Look notebook" and see a description of it. Ideally I'd like to actually give a long description of it when the player looks at it.
Is there a way to do that with Area Editor, or a way to do it in the game itself?
(Apologies if this sounds newbish. It may very well have something to do with me being a newb.)