Hmmm, I think we need to go back to basics here. After you compiled Smaug (by typing "make"), you should be able to run it by typing:
1. Did you do that?
After doing that you should see a heap of messages, like this:
$ cd ../area
$ ../src/smaug
Mon Mar 10 07:41:47 2008 :: Booting Database
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Mon Mar 10 07:41:47 2008 :: [*****] BOOT: ---------------------[ Boot Log ]--------------------
Mon Mar 10 07:41:47 2008 :: Initializing libdl support...
Mon Mar 10 07:41:47 2008 :: Loading commands...
Mon Mar 10 07:41:48 2008 :: Loading spec_funs...
Mon Mar 10 07:41:48 2008 :: Loading sysdata configuration...
Mon Mar 10 07:41:48 2008 :: Loading socials
Mon Mar 10 07:41:48 2008 :: Loading skill table
Mon Mar 10 07:41:48 2008 :: Sorting skill table...
(more messages here)
Mon Mar 10 07:41:50 2008 :: Reading in area files...
(help.are)
limbo.are : Rooms: 2 - 99 Objs: 2 - 99 Mobs: 1 - 99
gods.are : Rooms: 1200 - 1201 Objs: 1200 - 1200 Mobs: 1200 - 1200
newacad.are : Rooms: 10300 - 10499 Objs: 10300 - 10499 Mobs: 10300 - 10499
newgate.are : Rooms: 100 - 199 Objs: 100 - 199 Mobs: 100 - 199
newdark.are : Rooms: 21000 - 21499 Objs: 21000 - 21435 Mobs: 21000 - 21499
plains.are : Rooms: 300 - 345 Objs: 300 - 313 Mobs: 300 - 350
haon.are : Rooms: 6000 - 6156 Objs: 6000 - 6155 Mobs: 6000 - 6117
midennir.are : Rooms: 3500 - 3590 Objs: 3500 - 3550 Mobs: 3500 - 3550
sewer.are : Rooms: 7001 - 7445 Objs: 7190 - 7310 Mobs: 7000 - 7206
redferne.are : Rooms: 7900 - 7918 Objs: 7909 - 7911 Mobs: 7900 - 7900
grove.are : Rooms: 8901 - 8999 Objs: 8900 - 8919 Mobs: 8900 - 8911
dwarven.are : Rooms: 6500 - 6554 Objs: 6502 - 6519 Mobs: 6500 - 6517
daycare.are : Rooms: 6601 - 6651 Objs: 6600 - 6647 Mobs: 6600 - 6610
grave.are : Rooms: 3600 - 3651 Objs: 3600 - 3613 Mobs: 3600 - 3605
chapel.are : Rooms: 3405 - 3475 Objs: 3400 - 3430 Mobs: 3400 - 3416
astral.are : Rooms: 800 - 899 Objs: 800 - 899 Mobs: 800 - 899
Build.are : Rooms: 9500 - 9589 Objs: 0 - 0 Mobs: 0 - 0
pixie.are : Rooms: 2070 - 2099 Objs: 2070 - 2077 Mobs: 2070 - 2073
export.are : Rooms: 9810 - 9899 Objs: 9810 - 9899 Mobs: 9800 - 9899
srefuge.are : Rooms: 1500 - 1599 Objs: 1500 - 1599 Mobs: 1500 - 1599
manor.are : Rooms: 2400 - 2499 Objs: 2400 - 2499 Mobs: 2405 - 2484
unholy.are : Rooms: 2101 - 2172 Objs: 2101 - 2150 Mobs: 2101 - 2120
gallery.are : Rooms: 24800 - 24899 Objs: 24800 - 24899 Mobs: 24800 - 24899
Mon Mar 10 07:41:51 2008 :: Fixing exits
Mon Mar 10 07:41:51 2008 :: Initializing economy
Mon Mar 10 07:41:51 2008 :: Resetting areas
(more messages here)
Mon Mar 10 07:41:52 2008 :: Initializing socket
Mon Mar 10 07:42:03 2008 :: IMC: Loading IMC2 command table...
Mon Mar 10 07:42:03 2008 :: IMC: Loading IMC2 network data...
Mon Mar 10 07:42:03 2008 :: IMC: Loading IMC2 help file...
Mon Mar 10 07:42:03 2008 :: IMC: Loading IMC2 color table...
Mon Mar 10 07:42:03 2008 :: IMC: Loading IMC2 who template...
Mon Mar 10 07:42:03 2008 :: IMC: imcfread_word: EOF encountered on read.
Mon Mar 10 07:42:03 2008 :: IMC: IMC2 network data loaded. Autoconnect not set.
IMC2 will need to be connected manually.
Mon Mar 10 07:42:03 2008 :: (Name Not Set) ready on port 4000.
This tells you the MUD is ready to run and is awaiting connections on port 4000 (the last line).
2. Did you see this stuff?
If you saw those messages you should be able to connect to the MUD by connecting, on the same PC as the server is running to IP address "localhost", and the same port number as in the line above (4000 in my case).
3. Did you connect (using MUSHclient or telnet, or some other client) in this way?
In your client program you should then see on your screen the following:
/ _ _ _ _ _____
/ |\ /| /\ | | / \ ***************
/ | \ / | / \ | | | * \._.// *
/ | \/ | / \ | | | * (0...0) *
/_______ | | |______| | | | * ).:.( *
/ | | | | | | | * {o o} *
/ | | | | | | | __ * / ' ' \ *
/ | | | | | | | | *-'^.VxvxV.^'-*
/ | | | | \____/ \_____/ ***************
/
SMAUG 1.8 FUSS changes by Samson. Other bugfixes and changes provided by
various members of the SMAUG community. Their contributions are greatly
appreciated.
SMAUG 1.4 written by Thoric (Derek Snider) with Altrag, Blodkai, Haus, Narn,
Scryn, Swordbearer, Tricops, Gorog, Rennard, Grishnakh, Fireblade and Nivek.
Original MERC 2.1 code by Hatchet, Furey, and Kahn.
Original DikuMUD code by:
Hans Staerfeldt, Katja Nyboe, Tom Madsen, Michael Seifert & Sebastian Hammer
Enter your character's name, or type new:
4. Did you see that?
In the server output window (the one I showed above) there should be 3 more lines, like this:
Mon Mar 10 07:46:19 2008 :: Preloading player data for: Admin (9K)
Mon Mar 10 07:46:20 2008 :: Loading player data for: Admin (9K)
Mon Mar 10 07:46:20 2008 :: Admin (127.0.0.1) has connected.
5. Did those lines appear?
Please answer
all 5 of my questions.