ok, i have tried to save in the mud lots of times, and when ever i log onto it again, i dont have anything that i had when i was on b4....and my eq is gone, everything is gone....how can i make my mud so it saved the players data when they want to save...?
Trouble with saving ...
Posted by shqwuc on Thu 24 Jan 2002 01:27 AM — 9 posts, 35,263 views.
Umm..
Does the mud have permission to write to the player
directory? Try checking the code that does "void
do_save".
Ken
Does the mud have permission to write to the player
directory? Try checking the code that does "void
do_save".
Ken
hmm....how do i check that?
im running it on Windows Xp
im running it on Windows Xp
The answer to this is in the SMAUG FAQ - Players cannot save their characters.
This is really a question about using SMAUG, not about using the Area Editor. :)
I am having a similar problem with saving. Im running SMAUG on Windows XP (at the moment, im planing a swap to RedHat soon) and my players wont save when the save command is issued. I have all the player folders as mentioned in the FAQ. For some reason, they save the very first time but not any other time. The temp save file is written in the system folder but it is only transfered to the player folder on irregular intervals. Any advice on how to tackle this problem?
Which SMAUG are you using (download name)? It sounds like the old rename issue. Are you using Cygwin or the precompiled version?
No I'm not using Cygwin It's the precompiled Win32 version.
The file I downloaded is "winsmaug1.4a.zip".
The file I downloaded is "winsmaug1.4a.zip".
I don't have a file of that name on this site. You must have got that from someone who hasn't fully fixed the problem with saving. Try the "downloads" link above for one of my versions.
OK, problem solved thanks very much.
I decided to run the server under Cygwin and now everything works fine!
I decided to run the server under Cygwin and now everything works fine!