Hi everyone,
I’ve been browsing this and other SMAUG related forums for awhile now and have gathered a lot of information, ideas and some snippets, although I haven’t seen any topic related to the question I have on the code’s capabilities. I’m hoping the collective intelligence here can help me.
I understand the code to be very linear – equip object A on mob B in room C and every reset it will always be there. Is there any way to randomize the load of an object on various mobs at various times?
For example, this is what I’d like to have: Randomly load an object - a healing potion - on any mob throughout an area during random resets. So that players are not always killing the same mob for the same object every reset. Sometimes it’s there, sometimes it’s not.
Really hoping this could be accomplished with some kind of prog and not messing too much with code (I'm using SMAUG1.4a). Any thoughts would be appreciated.
I’ve been browsing this and other SMAUG related forums for awhile now and have gathered a lot of information, ideas and some snippets, although I haven’t seen any topic related to the question I have on the code’s capabilities. I’m hoping the collective intelligence here can help me.
I understand the code to be very linear – equip object A on mob B in room C and every reset it will always be there. Is there any way to randomize the load of an object on various mobs at various times?
For example, this is what I’d like to have: Randomly load an object - a healing potion - on any mob throughout an area during random resets. So that players are not always killing the same mob for the same object every reset. Sometimes it’s there, sometimes it’s not.
Really hoping this could be accomplished with some kind of prog and not messing too much with code (I'm using SMAUG1.4a). Any thoughts would be appreciated.