Ok, my problem is:
I want to make some dummy sets of data so that I can change the way skills are being handled. Basically I'm rewriting a good chunk of the skills system. 'Cept I can't figure out how or where to go about making some dummy tags for the 'code' section so that when the skill is interpreted it checks the 'code' section, (which I'll probably make it so that it no longer shows obligatorily [assuming that's a real word]) and execute the code that way...
Damn, now that I think about it I guess I can't use dummy values, like strings, it'll have to be something that can be referenced later. So should I just register it as a do_ function?
The idea is so that something like "NORMAL_SKILL" would be used and that would execute a generic skill function when that skill was used. "MULTI_HIT_SKILL" would call a function that operates slightly differently the skill hits multiple times but typically does less damage per hit.
I want to make some dummy sets of data so that I can change the way skills are being handled. Basically I'm rewriting a good chunk of the skills system. 'Cept I can't figure out how or where to go about making some dummy tags for the 'code' section so that when the skill is interpreted it checks the 'code' section, (which I'll probably make it so that it no longer shows obligatorily [assuming that's a real word]) and execute the code that way...
Damn, now that I think about it I guess I can't use dummy values, like strings, it'll have to be something that can be referenced later. So should I just register it as a do_ function?
The idea is so that something like "NORMAL_SKILL" would be used and that would execute a generic skill function when that skill was used. "MULTI_HIT_SKILL" would call a function that operates slightly differently the skill hits multiple times but typically does less damage per hit.