In the practice list, there are multiple headers. One for spells, skills, tongues, etc. I want to hardcode another one in much like the Spells one is. Here's the code:
Further down, it displays the skill name and %. I need to change the code above to add another header, but I can't really follow the logic of it. I can't seem to get what I want. Under the new header, skills with a certain flag will should be shown.
I know how to solve this, but it's a poor solution. I'd just do another for loop inside this for loop. So I'll skip that, since I should be able to do this another way.
[EDIT] Hmm, it loads all spells first. Maybe this isn't possible because there's no way to display it how I want that order.
[EDIT 2] Ah well, I figured I'd just create an entire new skill type. Took me a bit to find some final things that had to be changed, but it seems to be working.
if ( argument[0] == '\0' )
{
int col;
sh_int lasttype, cnt;
col = cnt = 0; lasttype = SKILL_SPELL;
set_pager_color( AT_MAGIC, ch );
for ( sn = 0; sn < top_sn; sn++ )
{
if ( !skill_table[sn]->name )
break;
if ( !strcmp(skill_table[sn]->name, "reserved") && ch->pcdata->learned[sn] > 0 )
bug( "do_prac: %s reserved skill is %d%%.", ch->name, ch->pcdata->learned[sn] );
if ( strcmp(skill_table[sn]->name, "reserved") == 0
&& ( IS_IMMORTAL(ch) || CAN_CAST(ch) ) )
{
if ( col % 3 != 0 )
send_to_pager( "\n\r", ch );
set_pager_color( AT_MAGIC, ch );
send_to_pager_color(
" &O----------------------------------[&CSpells&O]----------------------------------\n\r", ch);
col = 0;
}
if ( skill_table[sn]->type != lasttype )
{
if ( !cnt )
send_to_pager( " &z(none)\n\r", ch );
else
if ( col % 3 != 0 )
send_to_pager( "\n\r", ch );
set_pager_color( AT_MAGIC, ch );
pager_printf_color( ch,
" &O----------------------------------[&C%ss&O]----------------------------------\n\r",
skill_tname[skill_table[sn]->type]);
col = cnt = 0;
}
lasttype = skill_table[sn]->type;Further down, it displays the skill name and %. I need to change the code above to add another header, but I can't really follow the logic of it. I can't seem to get what I want. Under the new header, skills with a certain flag will should be shown.
I know how to solve this, but it's a poor solution. I'd just do another for loop inside this for loop. So I'll skip that, since I should be able to do this another way.
[EDIT] Hmm, it loads all spells first. Maybe this isn't possible because there's no way to display it how I want that order.
[EDIT 2] Ah well, I figured I'd just create an entire new skill type. Took me a bit to find some final things that had to be changed, but it seems to be working.