Supermob: pacifist?

Posted by Zeno on Tue 11 Jul 2006 10:29 PM — 4 posts, 10,822 views.

USA #0
Is it a bad idea to make the supermob a pacifist? I'm getting some issues where the supermob ends up fighting players somehow.
Quote:
A rusted spear:[perfect health]) Next:{5,400,124}


I put a debug in to watch if it happens again. It does.
Quote:

Debug: violence_update: supermob (Imperial Palace) is in combat.
USA #1
I think that the answer to that depends on whether or not you ever have the supermob fighting players intentionally as part of a script. Why you would do that is a good question, but that would be it, I think.
USA #2
Depends what you mean. mpdamage forces the supermob to do damage. Do you consider that fighting intentionally?
USA #3
No, I mean proper fighting, as in the character's fight_data (or whatever) data member is set. mpdamage doesn't count.