I've got an interesting, and fairly uncomplicated question. Is there any way to make a new window within mushclient (preferably something hovering over the main output screen) That could be used to draw in certain strings from the mu*? The reason I ask is, I'm trying to develop a plugin that would pull certain channels (tell, for instance) out of the main window, and into a seperate one that could be viewed without having to lose focus on the main window, or the main input field. Any help would be appreciated.
New windows; channel directing
Posted by Essidus on Sun 05 Feb 2006 02:10 PM — 4 posts, 16,648 views.
Check out the SendToNotePad and AppendToNotepad functions.
Yeah, I got to playing around with those, and have a pretty good start on what I was working on. It's not exactly what I had in mind, but it'll do.
Two questions, though. Is there any way to match the colors of the text sent to the notepad windows with the colors on the game, without changing the color of all the text of the window?
Also, is there any quick way to write-block these notepad windows, or will they always be subject to keystroke input?
Two questions, though. Is there any way to match the colors of the text sent to the notepad windows with the colors on the game, without changing the color of all the text of the window?
Also, is there any quick way to write-block these notepad windows, or will they always be subject to keystroke input?
A full-colour window has been discussed but is not currently implemented.
There is no current feature to write-block those windows.
There is no current feature to write-block those windows.