SmaugFUSS - What happened to resets?

Posted by Zune on Mon 10 Oct 2005 09:06 PM — 3 posts, 16,201 views.

#0
1. When I took my area files from SMAUG and put them on my new SmaugFUSS-based MUD, objects in containers (EX: a bottle in a cabinet) have a (O) number beside them, and can't be manipulated.

2. The reset command, which previously allowed you to make resets and edit existing ones, is gone. I have no idea how to make new resets for objects-in-containers and such.

Any ideas about how to remedy these two problems?
USA #1
The reset system was redone in FUSS to fix the major issues/bugs the reset system had.

Go to:
http://www.smaugfuss.org/downloads.php?cat=fuss
Quote:
SMAUG Reset system fix by Samson
Last Updated: 09/05/2005
Code and instructions for replacing the stock SMAUG reset system with the new system found in SMAUG 1.6 FUSS.

Copyright © 09/05/2005 by Samson.



[EDIT - 11 March 2008] - The Smaug FUSS site is now http://www.smaugmuds.org/
Amended on Tue 11 Mar 2008 03:31 AM by Nick Gammon
USA #2
Under most circumstances a Smaug 1.4a area should have no trouble being moved into SmaugFUSS 1.6. As is the case with code, there could be exceptions. I would need more inforation than what's been provided before being able to investigate if there is even a problem.

As for the "reset" command, it hasn't been removed. Just replaced with something that works and does only what was minimally necessary. If you want to put stuff inside of containers, then just load the container into the room, load some objects, put the objects in the container in any pattern you want, and use the instaroom command to generate the necessary resets for the room. This is in fact one of the primary things the patch was meant to address.