xp calc?

Posted by Dawsonconnor on Mon 10 Oct 2005 04:34 PM — 4 posts, 20,251 views.

#0
I need help making a xp/hr thing for my MUD and Im not sure where to even begin with it. I have version 3.42 and the MUD I play at is www.merentha.com because Im not sure what is needed. Any info on this would be GREAT help
USA #1
You won't need to repost things in various forums, however we do ask you give things a relevant description (which is why I'm answering this one over your original post).

Are you looking for something that will calculate your average XP over time (take a starting XP and time, figure out how much you've gained, and divide by total time) or are you looking for something that does it on an hourly basis (every hour it determines how much XP was gained within the last hour)?

Also, where does your XP show up on the screen (is it part of a prompt, or what? and can we get an example or two)? And, do you plan on storing this information anywhere (a file or whatnot)? or just having it displayed and that's the end of it?
#2
ok sorry, its something like this.

You feel more experienced from the kill.

Human merchant drops dead before you.
cost

-=-=-| COST |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
You have just begun to the next level.

STAT LEVEL IMPROVE
Strength : 46 No
Charisma : 46 No
Constitution : 73 No
Dexterity : 38 Yes
Intelligence : 94 No
Wisdom : 111 No

To raise a stat type 'improve <stat>'
You have 2084000 to spend on stats, skills or to use to level.
You must be in your class hall to train, level or improve yourself.

Ive seen this done on zmud but I still dont know how to do it. when you kill a mob it doesnt tell you how much.
USA #3
Uh... so, what is your experience? the 2084000?

And what were you looking to do with the experience? Tabulating it hourly? or what?