I wanted to know if it was possible to give several skill stats. Say like, fire and like spirit, and with enough trains into it, someone would gain the skill of the spirit fireball. But also I was wondering how hard it might be to remove classes from it and use just races to gain skills but no skills would be subjected to restrictions. So that players could be whatever they like invidually. Not asking for help to do it just asking how hard it might be using smaug and the like. While i'm asking questions, How might someone make it so a player could go from level 1-100 and not become immortalized from it, would one have to increase the levels to like 115, and remove the system that allows for auto immortalization and what not?
Skill changes
Posted by Metsuro on Wed 21 Sep 2005 02:21 PM — 10 posts, 29,338 views.
Can you explain the skill change more?
As for max level, just change the variable MAX_LEVEL or whatever it is called, should be in mud.h
As for max level, just change the variable MAX_LEVEL or whatever it is called, should be in mud.h
like say you get 8 main skills fire water and things like that, and say you put a few practices into fire, and say one is weapons right. after you put enough practices into fire, and weapons you can enflame your weapons as a skill i guess you could say
Yes, that's possible. You'd probably have to redo the skill struct to have a new variable stored on a player.
ok but how would i stop someone from becoming immortal at the level?
At what level? No one becomes an Immortal automatically. You stop gaining exp at max mortal level.
why store a new variable? just asking
You're going to need to know how many practices you put into the skill, as well as what type it is (fire etc).
while on the subject of skill changes, how could one setup repair as a skill heh
Shouldn't be too hard. Take do_repair, make it into skill format (skill checking etc), remove/replace parts dealing with the mob and you should be set.