Hi.
When a player dumps out of the game, ie, do_quit, we have ->
but what I would like to do is dump the player back into a con_state somewhere in the nanny, specifically a new con_state to pick another player.
This bit below instead of usingdumps them back into the nanny - but upon re-entering the game through our game menu results in a 'End of the World' message and Short-cutting not allowed =)
Can someone give me an overview of what I am looking at here as far as time to a)get a player back to constate 24, and be able to rejoin the game as is ... and...b)work out an account system?
Thanks,
Kl
When a player dumps out of the game, ie, do_quit, we have ->
char_leaving( ch, 4 );
but what I would like to do is dump the player back into a con_state somewhere in the nanny, specifically a new con_state to pick another player.
This bit below instead of using
char_leaving
for(d = first_descriptor; d; d = d->next)
DESCRIPTOR_DATA *d;
/*24 = game menu*/
ch->desc->connected = 24;
d->connected = 24;
Can someone give me an overview of what I am looking at here as far as time to a)get a player back to constate 24, and be able to rejoin the game as is ... and...b)work out an account system?
Thanks,
Kl