in color.c and color.h, it list alot of colors and their relastion to the game, but some won't work. Need I add the AT_SAY or whatever to the start of the code, i.e. do_say(ch, int, AT_SAY) or something like that to get it to use the respective color?
Color Changes to Smaug 1.6
Posted by Dralnu on Fri 03 Jun 2005 01:48 AM — 5 posts, 18,532 views.
The color codes all work. It's just a matter of using them where they need to be used. Most of which already are. Stuff like AT_SAY is used in the calls to act() where the actual say message is sent to the people in a room.
Used like so:
act( AT_SAY, "You ask $N '$t'", ch, drunk_speech( argument, ch ), vic, TO_CHAR );
Used like so:
act( AT_SAY, "You ask $N '$t'", ch, drunk_speech( argument, ch ), vic, TO_CHAR );
colors for the channels don't seem to change, though. I've changed AT_SAY twice, remade, rebooted, ect., and its still the same color, and I want to be able to change the default colors for the whole mud instead of just my char.
The color system in 1.6 is not setup to affect everyone on the mud. It's setup to affect each user according to their own preferences.
I understand that, but I want to alter the default colors to make them a little more defined. Alot of the colors look the same, and I'd just like to change default to look a little more like the original light blue/cyan.