I just coded weapon sheaths into my mud(no revelvance... just what lead to the finding).. and while I was looking over all the do_get and getobj code.. I found that the v5 of weapons is used to store the level at which the item can be taken when it has been disarmed during a PK battle.
The snippet that sets the v5 to be the weapons loading level(can be found I believe at rafermand.net) would be in conflict with this. I haven't checked any of the actual affects of this.. but depending on how you implement these values they could mess some things up in a rather annoying way.
Just wanted to bring this to attention incase anyone runs into problems regarding the v5 of items.
The snippet that sets the v5 to be the weapons loading level(can be found I believe at rafermand.net) would be in conflict with this. I haven't checked any of the actual affects of this.. but depending on how you implement these values they could mess some things up in a rather annoying way.
Just wanted to bring this to attention incase anyone runs into problems regarding the v5 of items.