IRE muds and newlines

Posted by Tsunami on Sat 16 Apr 2005 06:43 PM — 3 posts, 18,068 views.

USA #0
Thanks to 3.66, all of us who play IRE now can have all our triggers match. As some of you may have noticed however, now you can get a lot of whitespace when the mud sends a line after a promptline prefaced by \n. This is easy enough to eliminate, just go to general options, and allow regexps to match on empty strings, then create a new regex trigger that matchs on '^$' and omit that from output. Let the series be 0, so that will be the first trigger checked since this is pretty common.

On another note, anyone know why IRE would design the game that way, following the prompt line with GA EOR, and then occasionally adding a newline to the next line after the prompt line? They only seem to add a newline if the next line is in response to a command you have entered.
Russia #1
I don't know why they do that, but it's sure annoying as hell.
Sweden #2
I'm sure it's to make the prompts show up more properly. In other MUDs I've played (LP-MUDs), I've had to disable to prompt because all text recieved after it were appended to it.