Yeah, buttons/levers/switches etc.
LEVERFLAGS SWITCHFLAGS BUTTONFLAGS PULLCHAINFLAGS DIALFLAGS
==========================================================================
FLAG NAME | BITVECTOR | DESCRIPTION
----------------------------------------------------------------------
UP | 1 | Trigger is UP
UNLOCK | 2 | Trigger unlocks something
LOCK | 4 | Trigger locks something
D_NORTH | 8 | Affects the north exit
D_SOUTH | 16 | Affects the south exit
D_EAST | 32 | Affects the east exit
D_WEST | 64 | Affects the west exit
D_UP | 128 | Affects the exit up
D_DOWN | 256 | Affects the exit down
DOOR | 512 | Affects a door
CONTAINER *| 1024 | Affects a container
OPEN | 2048 | Opens something
CLOSE | 4096 | Closes something
PASSAGE | 8192 | Creates a passage
OLOAD *| 16384 | Loads up an object
MLOAD *| 32768 | Loads up a mobile
TELEPORT | 65536 | Teleports the puller
TELEPORTALL *| 131072 | Teleports everyone in the room
TELEPORTPLUS *| 262144 | Teleports everything in the room
DEATH *| 524288 | Causes instant death
CAST *| 1048567 | Casts a spell (sn in value1)
FAKEBLADE *| 2097152 | Lever is a wax covered sword blade (OUCH)
RAND4 | 4194304 | Randomizes the exits N, S, E, W
RAND6 | 8388608 | Randomizes the exits N, S, E, W, U, D
TRAPDOOR *| 16777216 | Opens a trap door, everthing falls down
See OSET and ITEMVALUES. * = not yet implemented.
==========================================================================
From Herne's Guide:
TRAPDOOR * 16777216 Opens a trap door, everthing falls down
ANOTHERROOM * Not in use
USEDIAL * Not in use
ABSOLUTEVNUM * Not in use
SHOWROOMDESC Show room description on teleport
AUTORETURN Automatically returns lever to starting position
Ryo is looking for the bit for the last two.