I'm a retard, I can barely code and I'm getting the frustrated :(. The max skill level for any skill is 2^31, and I'm wondering how in the hell can I make it more than that so I can have skills going past 2.137billion. It'd really help develop the MUD I'm working on and I'm just a halfwit. Thanks.
Max skill level
Posted by Rendo on Tue 05 Oct 2004 08:21 PM — 7 posts, 26,580 views.
You could use 64-bit unsigned integers but frankly you might want to think of alternate solutions e.g. three 'tiers' of skill levels - 0, 0, 0 is the minimum, then 0, 0, 1, and so on, until 10000, 10000, 10000 or whatever.
Ah, at the rate of obtaining a skill every 5 minutes, for 2^31 skills, it will already take 20,428 years to get them all. :)
I think he is talking about the required level to practice the skill, rather than the max amount of skills. Or is it not that?
Yes, the required character level, since the game uses a powerlevel system. I feel so stupid, it's probably so simple but it just won't work. For instance, if I make the skill required at 20b, the skill will show up as -1,437,363,737 or something like that, as if it loops or something. I just want to make it work :( Help me please.
It's a reasonable question. You need to look in the file limits.h, this defines, amongst other things, the max for a long:
#define LONG_MAX 2147483647
(which, as you correctly point out, is 2^31).
However under many compilers you can now use 64-bit integers, which might be:
long long (gcc)
or
__int64 (Microsoft).
That's two underscores before the int64.
If you change the relevant parts of your code and recompile, then it should work.
#define LONG_MAX 2147483647
(which, as you correctly point out, is 2^31).
However under many compilers you can now use 64-bit integers, which might be:
long long (gcc)
or
__int64 (Microsoft).
That's two underscores before the int64.
If you change the relevant parts of your code and recompile, then it should work.
There is also the option of unsigned long/int/whatever to double your effective range without having to adopt a new number size.