Some newbie questions

Posted by Darkine on Fri 24 Aug 2001 01:20 AM — 2 posts, 12,196 views.

#0
Hello, I am pretty new to the SMAUG server, and I have a few questions about some changes I would like to make. Ok here it goes:

1- I really do not like the names of the Imms (such as Supreme Etnity, Avatar, etc.) I would like to change them into something more literal such as builder, coder, etc. How would I go about doing that?

2- I also really don't like the whole concept of cleric's needing symbols (aka the create symbol spell), I want to abolish that from the mud, any ideas?

3- Well since I am on the topic of spells.... I would also like to change the name of some of the spells?

4- Are all of the spells included with the mud? For some reason when I do something like detect invis it says 'we have not created that yet'. Where can I find a list of all of the spells currently in the mud?

5- Now this may sound a bit odd.... but I want to get rid of the Sacrifice command, I did that, but I can't figure out how to get rid of the autosac.


I know that those are quite a bit of questions, but like I said, I am pretty new to Smaug and administrating. Thanks in advance!

~Darkine~
Australia Forum Administrator #1
Changing things like the word "Avatar" would require source changes, plus possibly changing the relevant words in the "class" files in the classes directory.

See my lengthy description of how to make changes at:


http://www.gammon.com.au/smaug/howtocompile.htm


The spells are named from the file skills.dat - changing that would let you add/remove/rename spells. There is a generic spell type "spell_smaug" that lets you do all sorts of things, if you want to add new spells.

Getting rid of commands could be achieved by editing the commands.dat file.

As for autosac, that would be a code change - see the above link for that. Do a search for "autosac" in the source - there are not that many references.