I'm trying to get rid of the normal classes and put in new ones.
The class.lst file is like this:
Warrior.class
Ninja.class
Healer.class
Mystic.class
Defender.class
Pirate.class
$
But only this appears when I make a new character:
Select a class, or type help [class] to learn more about that class.
[Warrior Ninja Healer Mystic]
:
Under mud.h it says:
#define SPELL_SILENT_MARKER "silent" /* No OK. or Failed. */
/*#define MAX_CLASS 12 */
#define MAX_CLASS 20
#define MAX_NPC_CLASS 26
So I'm not sure why it will only show the four classes instead of all six. Also, when I start up the mud now, it displays this bug:
[*****] BUG: load_class_file: no match: Endÿ
[*****] BUG: fread_word: EOF encountered on read.
I assume this is it trying to load the old classes that I deleted, but how do I get it to stop that? Or is it just something that will go away as I replace the old areas and mobs?
The class.lst file is like this:
Warrior.class
Ninja.class
Healer.class
Mystic.class
Defender.class
Pirate.class
$
But only this appears when I make a new character:
Select a class, or type help [class] to learn more about that class.
[Warrior Ninja Healer Mystic]
:
Under mud.h it says:
#define SPELL_SILENT_MARKER "silent" /* No OK. or Failed. */
/*#define MAX_CLASS 12 */
#define MAX_CLASS 20
#define MAX_NPC_CLASS 26
So I'm not sure why it will only show the four classes instead of all six. Also, when I start up the mud now, it displays this bug:
[*****] BUG: load_class_file: no match: Endÿ
[*****] BUG: fread_word: EOF encountered on read.
I assume this is it trying to load the old classes that I deleted, but how do I get it to stop that? Or is it just something that will go away as I replace the old areas and mobs?