Like the last post I made, I am looking for advice on the best way to incorporate some new features.
First, i want to increase the Max nuber of levels (about 35 more). I found how to do that, Cool.
I want a way to promote characters (ala remort? possibly) from their class into another limited class. For instance, When a knight reaches level 60, he may present the right objects to his guildmaster and be promoted either to a Paladin, a Cavalier, or a Terror Knight. He would then continue from that point forward with all the skills he had acquired to that point as a level 61 with the ability to gain new Paladin or Cavalier or TerrorKnight skills/spells until he reaches level 85 which would be the Highest mortal level. Leaving the 15 IMM/IMP levels in place at the top of the scale. So Reg characters play from level 1-60, Promoted characters play from 61-85, and 85+ is Imm range...
From messing around a little, if I just change a player's class, they lose all the skills they had acquired that the new class can't have. I could include all the same skills in the new classes, but would SMAUG leave the amount they had learned, or when the class change occurred would their skills revert to 0.
This is important because I want there to be some overlap for certain classes to come about, i.e warriors or clerics could be promoted to monks, but I want them to retain their initial skills, so the path the player took to get there reflects their classes abilities.
First, i want to increase the Max nuber of levels (about 35 more). I found how to do that, Cool.
I want a way to promote characters (ala remort? possibly) from their class into another limited class. For instance, When a knight reaches level 60, he may present the right objects to his guildmaster and be promoted either to a Paladin, a Cavalier, or a Terror Knight. He would then continue from that point forward with all the skills he had acquired to that point as a level 61 with the ability to gain new Paladin or Cavalier or TerrorKnight skills/spells until he reaches level 85 which would be the Highest mortal level. Leaving the 15 IMM/IMP levels in place at the top of the scale. So Reg characters play from level 1-60, Promoted characters play from 61-85, and 85+ is Imm range...
From messing around a little, if I just change a player's class, they lose all the skills they had acquired that the new class can't have. I could include all the same skills in the new classes, but would SMAUG leave the amount they had learned, or when the class change occurred would their skills revert to 0.
This is important because I want there to be some overlap for certain classes to come about, i.e warriors or clerics could be promoted to monks, but I want them to retain their initial skills, so the path the player took to get there reflects their classes abilities.