I havent done any coding since the days of the pascal bbs games of what seems an eon ago, and C is very forien to me, with my skills ending not long after i have added a snippit or added the decleration to a new spell or skill in all the right places, tho with some reading and a little thinking i can usualy make out whats going on, but not nessasarily how to do it, now to my delema.
Im wanting to incorperate into a fairly stock smaug 1.4a windows version what resembles the Monk combo's. Now i could make them using spell_smaug and have a skill called jab_jab_jab that says "Your Jab Jab Jab does X Damage", but what i would rather see is the 3 attacks seperate in the one round -:
Your Jab does X Damage
Your Jab does X Damage
Your Jab does X Damage
Is it posible to make use of the skills in the skills table and call them to be used from the new skill being written. The jab skill uses spell_smaug.
Sort of like -:
void do_jab_jab_jab ()
{
execute jab skill
execute jab skill
execute jab skill
}
now i know there probably parameters that have to be passed back and forth etc. I know im way out of my depth here, but i would like to try if anyone would like ot offer some guidence.
Im wanting to incorperate into a fairly stock smaug 1.4a windows version what resembles the Monk combo's. Now i could make them using spell_smaug and have a skill called jab_jab_jab that says "Your Jab Jab Jab does X Damage", but what i would rather see is the 3 attacks seperate in the one round -:
Your Jab does X Damage
Your Jab does X Damage
Your Jab does X Damage
Is it posible to make use of the skills in the skills table and call them to be used from the new skill being written. The jab skill uses spell_smaug.
Sort of like -:
void do_jab_jab_jab ()
{
execute jab skill
execute jab skill
execute jab skill
}
now i know there probably parameters that have to be passed back and forth etc. I know im way out of my depth here, but i would like to try if anyone would like ot offer some guidence.