How do you remove all the languages from the code and make the stats reach a max of 100 instead of 16? And I have a couple of snippets and I was wondering how I could add these to the code?
Languages + snippets
Posted by USER007 on Fri 17 Oct 2003 12:42 AM — 2 posts, 12,405 views.
Most snippets are cut and paste. If they're not, you may not want to go down that path if you don't know how to code. There's no general answer to 'how to add a snippet'. Most of them come with instructions that should be pretty clear.
Do note, however, that the more you change and add, the less likely snippets are to work 'out of the box' since your version of the game is no longer out of the box, either. So that's another thing to keep in mind.
For increasing stat maxes, look at the functions in handler.c - get_curr_str etc. However, if you play with those, you may well seriously mess up your game's balance, since you're making changes that have ripple effects.
To remove languages, the easy way is to prevent the scramble function from going. You can do this by either having the scramble function return what is passed in, or by simply not calling it. All that should be in act_info.c.
Do note, however, that the more you change and add, the less likely snippets are to work 'out of the box' since your version of the game is no longer out of the box, either. So that's another thing to keep in mind.
For increasing stat maxes, look at the functions in handler.c - get_curr_str etc. However, if you play with those, you may well seriously mess up your game's balance, since you're making changes that have ripple effects.
To remove languages, the easy way is to prevent the scramble function from going. You can do this by either having the scramble function return what is passed in, or by simply not calling it. All that should be in act_info.c.