Lets say i have a variable, @poison, and i have a list of different values that this variable can be (all the different poisons my character has access to). How can i set up aliases to step forwards and backwards through the list, changing the value of @poison each time?
The list of poisons could be hardcoded into the script, but it would add flexibility if i could use aliases to manage the list, ie 'addpoison *' and 'removepoison *' or somesuch.
I have a feeling this shouldn't be difficult, but i couldn't find anything on the forums already, can anybody help me out please?
I would do something like store the list in one variable, and the current item number in another. eg.
poisons = hemlock, root of carrot, floggle juice
poison_count = 2
Then use "split" to split the list into an array, eg.
poisonlist = Split (GetVariable ("poisons"), ",")
Use poison_count to work out which one to use, and then add 1 to it, reverting back to the start when ubound (poisonlist) was reached.
Then you could make aliases to add or remove from the list.
Thanks Nick, in case anyone is looking for something similar, this is what I have so far:
world.setvariable "poisons", "NONE,kly,wyg,bukandas,nann,grimleaf,acaana,mandrake,quirrog,kaskamak,exaar,vaxvarna"
world.setvariable "poison_current", 0
dim poison_count
sub step_forward (thename, theoutput, thewildcards)
poison_count = poison_count +1
dim poisonlist
poisonlist = Split(world.getvariable("poisons"), ",")
if ubound(poisonlist) < poison_count Then
poison_count = 0
end if
world.setvariable "poison_current", poisonlist(poison_count)
world.note "poison : " & world.getvariable("poison_current")
end sub
sub step_back (thename, theoutput, thewildcards)
poison_count = poison_count -1
dim poisonlist
poisonlist = Split(world.getvariable("poisons"), ",")
if lbound(poisonlist) > poison_count Then
poison_count = ubound(poisonlist)
end if
world.setvariable "poison_current", poisonlist(poison_count)
world.note "poison : " & world.getvariable("poison_current")
end sub
I am not a programmer and have no idea if this is 'good' code or not, but it seems to work.