I would remove (or comment-out) that code from nanny, and change the sequence of states so that it skips that state, and also set the race as the default when it creates a new character.
Compass Display Snippet and my own stupidity
Posted by Nick Gammon on Fri 22 Aug 2003 06:07 AM — 10 posts, 31,108 views.
Ahh, thanks nick, orignally thats what I did (removing the asking part). My problem is I dont know where to set the default race so that it knows to make every new charecter "Human".
This may be my own blatant idiocy but I've installed the Compass Display Snippet from Samson and am running into a small problem.
After editing the color codes and changing the basic spacing I've hit a snag. What's happening is when the room I'm in has only N,S,E, or W exits everything is fine. However, when the room has NW or SW exits everything on that line, after that exit gets shifted 1 space to the right. This only affects the N, NE and S, SE exit display.
I know there is a way to stop this, but I seem to be unable to figure it out. Any help will be greatly appreciated.
After editing the color codes and changing the basic spacing I've hit a snag. What's happening is when the room I'm in has only N,S,E, or W exits everything is fine. However, when the room has NW or SW exits everything on that line, after that exit gets shifted 1 space to the right. This only affects the N, NE and S, SE exit display.
I know there is a way to stop this, but I seem to be unable to figure it out. Any help will be greatly appreciated.
How the hell did my message merge with this one...
Good question...I'm curious myself.
As for your compass display stuff, is any part of it referencing strlen for the formatting part? Cause if so, and you added some colors, it will count the color code as well, but that seems unlikely if only N, Ne and S, Se are affected. Are you using something like "%-2s" to format the spacing?
Ok...it was my stupidity. After thinking about it away from the computer I realized my mistake. Thanks for the reply anyway.
One more thing however, Players still aren't able to save. I've done just about everything suggested in all the threads I searched up and it still isn't working. I'm running the winsmaug distribution downloaded from this site and compiling with Visual Studio 6 on an XP machine. I tried compiling with Cygwin and it still didn't work. Any further suggestions would be greatly appreciated.
One more thing however, Players still aren't able to save. I've done just about everything suggested in all the threads I searched up and it still isn't working. I'm running the winsmaug distribution downloaded from this site and compiling with Visual Studio 6 on an XP machine. I tried compiling with Cygwin and it still didn't work. Any further suggestions would be greatly appreciated.
If you are using Visual Studio, do a debug build and put a breakpoint on the save code, then see what happens.
Did that and got nothing...everything compiled normally but still won't save. Unless I did it wrong, which is a possibility since I just got back from work and am extremely tired.
Problem solved. Thanks for the help.