Adding or changing the weapons profiencys

Posted by Zelgar on Tue 12 Aug 2003 02:59 AM — 2 posts, 11,616 views.

#0
Hmm i dont know why people dont like to answer posts perhaps its cause my questions are to hard but here goes another one. I was wondering if it would be possible to add or rename the current weapon profiencys to match the ones i want for my futuristic mud. I suppose i would also have to change things like weapon type and what not?... Any info on doing this as well as code or were current code is located would be great thanks in advance
Australia Forum Administrator #1
You have asked a whole heap of complicated questions, like "Im addign the jedi as a class and i want to make it soo that when you pick the jedi class the next question lets you pick what saber color you want".

What are you asking exactly? You want us to write the code for you? You have written it and are having troubles? You want to know where to start?

A lot of the people here are too busy to give detailed instructions about things like "I wish to add a race to my mud called lycanthrope basicly a werewolf and i want them to be human and then at certion times change form into say a wolf/human thing or something". Sure, all that is possible, but you need to be able to code fairly well to do that.

If you ask a general question like "how do I add more questions when you create a new character?" - which is what your earlier question was really about, then we can give a quick answer - "modify the 'nanny' routine in comm.c" - there are examples on the forum here anyway.

It would help if you show you have researched the answers yourself, and have made some effort. For instance:

"I read the post number xxx about adding more things to the nanny routine, and have a problem getting it to work. I did yyy but got zzz instead. Can you please help?"

This indicates you have done some work on it, and have a specific question you want answered. A general question like "can X be done?" is pretty unanswerable. Yes, virtually anything can be done, depending on how much time you have, and how experienced a coder you are.