This is an alias: rwave *
It produces one of 9 random greetingse e.g.
rwave Alex
produces
Cuprohastes waves to Alex
or
Cuprohastes nods to Alex
or...well, you get the idea. Edit it for your MUCK's syntax.
<alias
match="rwave *"
enabled="y"
expand_variables="y"
send_to="12"
sequence="100"
>
<send>randomize
social = Int(8*rnd)
if social=0 then
World.Send ":waves to %1"
elseif social=1 then
World.Send ":nods to %1"
elseif social=2 then
World.Send ":nods politely to %1"
elseif social=3 then
World.Send ":waves politely to %1"
elseif social=4 then
World.Send ":notices %1 and waves"
elseif social=5 then
World.Send "say Hi %1"
elseif social=6 then
World.Send "say Hello %1"
elseif social=7 then
World.Send ":tailwaves to %1"
elseif social=8 then
World.Send ":wingwaves to %1"
end if</send>
</alias>
It produces one of 9 random greetingse e.g.
rwave Alex
produces
Cuprohastes waves to Alex
or
Cuprohastes nods to Alex
or...well, you get the idea. Edit it for your MUCK's syntax.
<alias
match="rwave *"
enabled="y"
expand_variables="y"
send_to="12"
sequence="100"
>
<send>randomize
social = Int(8*rnd)
if social=0 then
World.Send ":waves to %1"
elseif social=1 then
World.Send ":nods to %1"
elseif social=2 then
World.Send ":nods politely to %1"
elseif social=3 then
World.Send ":waves politely to %1"
elseif social=4 then
World.Send ":notices %1 and waves"
elseif social=5 then
World.Send "say Hi %1"
elseif social=6 then
World.Send "say Hello %1"
elseif social=7 then
World.Send ":tailwaves to %1"
elseif social=8 then
World.Send ":wingwaves to %1"
end if</send>
</alias>