I've been playing with armor a little bit, testing a helmet in particular.
I gave this item to a test character of mine an his armor class is now -9950. Thats pretty good or so I thought.
So I sent the poor test dummy out to go fight a city guard and the guard hits him and kills him in three. OUCH!
My question is what is the highest level/value an object ARMOR can have to make a character basically unhittable. I know that unhittable characters are bad but I would have thought that with a AC of -9950 that a level 15 guard's weapon wouldn't even scratch him?
Quote:
Name: dwarven helmet
Vnum: 6510 Type: armor Count: 4 Gcount: 1
Serial#: 1706 TopIdxSerial#: 1706 TopSerial#: 1899
Short description: a dwarven helmet
Long description : A dwarven helmet has been dropped here.
Wear flags : take head
Extra flags:
Magic flags: none
Number: 1/1 Weight: 4/4 Layers: 0 Wear_loc: -1
Cost: 2500 Rent: 250 Timer: 0 Level: 6
In room: 0 In object: (none) Carried by: Lordrom
Index Values : 8 0 0 0 0 0.
Object Values: 5000 0 0 0 0 0.
Affects wisdom by 2.
Name: dwarven helmet
Vnum: 6510 Type: armor Count: 4 Gcount: 1
Serial#: 1706 TopIdxSerial#: 1706 TopSerial#: 1899
Short description: a dwarven helmet
Long description : A dwarven helmet has been dropped here.
Wear flags : take head
Extra flags:
Magic flags: none
Number: 1/1 Weight: 4/4 Layers: 0 Wear_loc: -1
Cost: 2500 Rent: 250 Timer: 0 Level: 6
In room: 0 In object: (none) Carried by: Lordrom
Index Values : 8 0 0 0 0 0.
Object Values: 5000 0 0 0 0 0.
Affects wisdom by 2.
I gave this item to a test character of mine an his armor class is now -9950. Thats pretty good or so I thought.
So I sent the poor test dummy out to go fight a city guard and the guard hits him and kills him in three. OUCH!
My question is what is the highest level/value an object ARMOR can have to make a character basically unhittable. I know that unhittable characters are bad but I would have thought that with a AC of -9950 that a level 15 guard's weapon wouldn't even scratch him?