I was just wondering how I might be able to change the amount of levels there are. Such as instead of 50 mortal levels have 100.
More levels
Posted by Qmindel on Thu 07 Jun 2001 06:36 PM — 4 posts, 16,933 views.
There are some defines in mud.h which affect that. You would need to change them (eg. MAX_LEVEL) and then recompile ...
#define MAX_LEVEL 65
#define MAX_CLAN 50
#define MAX_DEITY 50
#define MAX_CPD 4 /* Maximum council power level difference */
#define MAX_HERB 20
#define MAX_DISEASE 20
#define MAX_PERSONAL 5 /* Maximum personal skills */
#define MAX_WHERE_NAME 22
#define LEVEL_HERO (MAX_LEVEL - 15)
#define LEVEL_IMMORTAL (MAX_LEVEL - 14)
#define LEVEL_SUPREME MAX_LEVEL
#define LEVEL_INFINITE (MAX_LEVEL - 1)
#define LEVEL_ETERNAL (MAX_LEVEL - 2)
#define LEVEL_IMPLEMENTOR (MAX_LEVEL - 3)
#define LEVEL_SUB_IMPLEM (MAX_LEVEL - 4)
#define LEVEL_ASCENDANT (MAX_LEVEL - 5)
#define LEVEL_GREATER (MAX_LEVEL - 6)
#define LEVEL_GOD (MAX_LEVEL - 7)
#define LEVEL_LESSER (MAX_LEVEL - 8)
#define LEVEL_TRUEIMM (MAX_LEVEL - 9)
#define LEVEL_DEMI (MAX_LEVEL - 10)
#define LEVEL_SAVIOR (MAX_LEVEL - 11)
#define LEVEL_CREATOR (MAX_LEVEL - 12)
#define LEVEL_ACOLYTE (MAX_LEVEL - 13)
#define LEVEL_NEOPHYTE (MAX_LEVEL - 14)
#define LEVEL_AVATAR (MAX_LEVEL - 15)
#define LEVEL_LOG LEVEL_LESSER
#define LEVEL_HIGOD LEVEL_GOD
Thanks for your help, however I was wondering as to what some of these settings did:
max_clan
max_deity
max_herb
max_disease
max_where_name
I have a vague idea, but if someone could clarify it, I would be grateful.
max_clan
max_deity
max_herb
max_disease
max_where_name
I have a vague idea, but if someone could clarify it, I would be grateful.
MAX_CLAN and MAX_DEITY do not appear to be used.
MAX_HERB and MAX_DISEASE are the maximum number of herbs and diseases that can be stored.
I'm not sure about max_where_name.
MAX_HERB and MAX_DISEASE are the maximum number of herbs and diseases that can be stored.
I'm not sure about max_where_name.