More levels

Posted by Qmindel on Thu 07 Jun 2001 06:36 PM — 4 posts, 16,933 views.

#0
I was just wondering how I might be able to change the amount of levels there are. Such as instead of 50 mortal levels have 100.
Australia Forum Administrator #1
There are some defines in mud.h which affect that. You would need to change them (eg. MAX_LEVEL) and then recompile ...


#define MAX_LEVEL 65
#define MAX_CLAN 50
#define MAX_DEITY 50
#define MAX_CPD 4 /* Maximum council power level difference */
#define MAX_HERB 20
#define MAX_DISEASE 20
#define MAX_PERSONAL 5 /* Maximum personal skills */
#define MAX_WHERE_NAME 22
#define LEVEL_HERO (MAX_LEVEL - 15)
#define LEVEL_IMMORTAL (MAX_LEVEL - 14)
#define LEVEL_SUPREME MAX_LEVEL
#define LEVEL_INFINITE (MAX_LEVEL - 1)
#define LEVEL_ETERNAL (MAX_LEVEL - 2)
#define LEVEL_IMPLEMENTOR (MAX_LEVEL - 3)
#define LEVEL_SUB_IMPLEM (MAX_LEVEL - 4)
#define LEVEL_ASCENDANT (MAX_LEVEL - 5)
#define LEVEL_GREATER (MAX_LEVEL - 6)
#define LEVEL_GOD (MAX_LEVEL - 7)
#define LEVEL_LESSER (MAX_LEVEL - 8)
#define LEVEL_TRUEIMM (MAX_LEVEL - 9)
#define LEVEL_DEMI (MAX_LEVEL - 10)
#define LEVEL_SAVIOR (MAX_LEVEL - 11)
#define LEVEL_CREATOR (MAX_LEVEL - 12)
#define LEVEL_ACOLYTE (MAX_LEVEL - 13)
#define LEVEL_NEOPHYTE (MAX_LEVEL - 14)
#define LEVEL_AVATAR (MAX_LEVEL - 15)

#define LEVEL_LOG LEVEL_LESSER
#define LEVEL_HIGOD LEVEL_GOD

#2
Thanks for your help, however I was wondering as to what some of these settings did:

max_clan
max_deity
max_herb
max_disease
max_where_name

I have a vague idea, but if someone could clarify it, I would be grateful.
Australia Forum Administrator #3
MAX_CLAN and MAX_DEITY do not appear to be used.

MAX_HERB and MAX_DISEASE are the maximum number of herbs and diseases that can be stored.

I'm not sure about max_where_name.