I am looking at a couple things:
First I found that when i made the slightest modification to mud.h in the Char_data section the mud takes forever too boot now.. all i did was add a playerstat. any suggestions on increasing the speed of my mud?
Second I am trying to make it so charactors can change thier moods slightly... almost like a player agro system.. Like if a mob provokes you (By beating the crap outta you or a teammate) I want to it to make you angry making you burst into rage at the opponent. I also seen that there is a host of is_hating and other functions that may be able to point to player charactors? I just need to know if anyone knows if/what the mood modifiors in smaug are and tell me if i can use em to my advantage in this here project?
Thirdly - Changing curency -- is ther just one variable I can use to change it from gold to dollars?
fourthly - I realise that the threashold of int has been changed.. it holds a much higher number ammount in smaug-- any info on this?
Fifthly - thanks much for all the help and such --
Whipagander
First I found that when i made the slightest modification to mud.h in the Char_data section the mud takes forever too boot now.. all i did was add a playerstat. any suggestions on increasing the speed of my mud?
Second I am trying to make it so charactors can change thier moods slightly... almost like a player agro system.. Like if a mob provokes you (By beating the crap outta you or a teammate) I want to it to make you angry making you burst into rage at the opponent. I also seen that there is a host of is_hating and other functions that may be able to point to player charactors? I just need to know if anyone knows if/what the mood modifiors in smaug are and tell me if i can use em to my advantage in this here project?
Thirdly - Changing curency -- is ther just one variable I can use to change it from gold to dollars?
fourthly - I realise that the threashold of int has been changed.. it holds a much higher number ammount in smaug-- any info on this?
Fifthly - thanks much for all the help and such --
Whipagander