It finally dawned on me today... Why I get inconsistent failure messages for movement on the mud I play, Ages of Despair.
Simply, the keypad does not use a consistent method for issueing directional commands. That is, the diagonal directions use a short form, like "NE, SE", while the other directions use a full word like "north, south".
If this is the case for you, consider changing your keypad configuration so that all of the directions are either in the long form, or all in the short form.
For Ages of Despair, an LPC-Type mud, it appears the short form will consistently result in "You can't go that way!" error messages, while full-word directions will simply fail with the generic message of "What?".
A tad annoying that the MUD server makes a distinction between the two... Ah well.
Finally, if your MUD supports it (as Ages of Despair does), you may want to issue full "go _____" commands, which should always result in a proper failure message. For example, "go enter village" should send you "You can't go that way!" if there is no such exit from your location.
Simply, the keypad does not use a consistent method for issueing directional commands. That is, the diagonal directions use a short form, like "NE, SE", while the other directions use a full word like "north, south".
If this is the case for you, consider changing your keypad configuration so that all of the directions are either in the long form, or all in the short form.
For Ages of Despair, an LPC-Type mud, it appears the short form will consistently result in "You can't go that way!" error messages, while full-word directions will simply fail with the generic message of "What?".
A tad annoying that the MUD server makes a distinction between the two... Ah well.
Finally, if your MUD supports it (as Ages of Despair does), you may want to issue full "go _____" commands, which should always result in a proper failure message. For example, "go enter village" should send you "You can't go that way!" if there is no such exit from your location.